RimWorld

RimWorld

Cinders of the Embergarden
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Update: 31 May @ 12:43pm

Texture Adjustment

Changed the texture of many hairstyles to make them look more natural, especially on the side. Now all hairstyles have a more forward facing side
Two large fins similar to previews have been added, which will now randomly refresh.

gene Adjustment
The uncontrollable tentacles and fins will take effect after the age of three

Update: 25 May @ 5:57am

Added compatibility for some mods

Update: 24 May @ 4:11pm

[Auto-generated text]: Update on 5/25/2025 2:11:45 AM.

Update: 24 May @ 3:44am

CE adjustment

The types of erosion bullets have increased, with the addition of 12.7x55 and 7.62x54r and 4.7x33 types
The material for eroding bullets has become cheaper, and the use of plasteel instead of gold FSX has also been replaced
Tactical turret walker's bullet damage increased from 0.25 to 0.7

Update: 15 May @ 12:15pm

CE adjustment

The blunt armor of the turret walker has been reduced to 3mpa so that the breakthrough axe can penetrate it
The damage received by the turret walker has been adjusted from 1 times to 7.5 times the same damage as the turret
The resonance damage suffered by turret walkers has been adjusted from 1 times to 7.5 times the same as the turret
The bullet damage (ce) received by the turret walker has been adjusted from 0.4 times to 0.25 times consistent with the turret

Update: 13 May @ 4:31am

fix

Fix of errors in the strafing of war sweepers in the CE environment

new content

Add replica tombstones to all raid allies of the Lantern Fleet as a replacement for CINDER human units.
The number of human units in the Lantern Fleet has been further reduced
Add mass-produced tombstones as a replacement for human units for all raids of the cradle
The number of humans in the cradle has been greatly reduced
Cancel the upper limit of the number of tactical turret walkers appearing

CE adjustment

nerf the defense of the armor in a small amount in the CE environment
The flint anti material rifle in the CE environment has been significantly enhanced, reducing aiming time, increasing the number of consecutive shots per shot, eliminating the tripod, and reducing its weight
Enhanced the accuracy of PDW
The pedestrian automatic turret in the CE environment has been added with a minimum range


Balance adjustment

The bullet and bow resistance of crystallized coma have been removed, and the damage bearing coefficient has been increased from 10 to 25

Update: 3 May @ 3:57pm

fix

Fix bug of abnormal number of breach raid personnel in the lantern fleet

Update: 1 May @ 6:22am

fix

The food needs of crystallized coma are no longer cancelled, replaced by a hunger rate of x0%
Drinking water and hygiene needs no longer decrease during crystalline coma

Update: 1 May @ 6:02am

New content

Add a high-frequency saw melee weapon and separate the research on melee weapons separately

Balance adjustment

The materials of the electric sickle and impact hammer have been rebalanced, and now 10 components have been replaced by one space component

fix

Fix the issue of ancient automatic trucks changing direction after loading

Update: 25 Apr @ 5:47am

New content

Added a list for directly making burnt strange meat, using 75 amorphous polymer to make 150 burnt strange meats
Added a list of 4 regeneration serum made from Mech serum and other materials

Balance adjustment

The number of research points in twisted pharmacy has been increased from 2500 to 3600
The material consumption of regeneration serum and erosion agents has been increased
The purchase price of empty Agent bottles has been raised to 5000
The selling price of empty Agent bottles has been lowered to 90
neural crystallization dissociation has been weakened by an increase in damage multiplier
The minigun mode of the Dragon Slayer has been reduced from 25 consecutive shots to 20