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Also: secondary thing I noticed, when HAR is enabled, regardless of the setting i choose in the cinders settings, it's always using the non-vanilla body type
Can confirm that the issue is gone. Thank you for the quck fix! Love this mod btw
@mo can you please look into it? I love using your mod, in fact it's my second playthrough with Cinders, but original Nals faces are not really up to our European sense of beauty :P
I will mind that I have Facial Animations (with Vanilla Expanded's retexture on top for vanila flavouring)
Running with both Biotech and HAR (without HAR it worked like it should be, but as soon as I added HAR things went wonky)
> If you don't enable har, don't enable that option
Gotcha, thank you.
> In fact, it will not affect other xenos in my testing. You should check that your mod is up-to-date and try to test it normally
I've installed Cinders mod just couple of days ago, it should be up-to-date. I reinstalled it and nuked mod config file just in case, but the issue still persists.
You can easily reproduce it if you hit "randomize" at the pawn creation screen when creating new colony. The spawn rate of the bugged pawns is inconsistent: sometimes it takes like 30-50 tries to generate one, sometimes you get one of them (or more) right away.
Regarding your screenshot: please take a closer look at the pawn named Javier. He has a male name and beard and moustaches, but also a clearly female face. (Compare his eyes to Chef's eyes to the left)
Here's the screenshot (all pawns are male): https://imgur.com/a/5HbHE5K
Mod list I was able to reproduce it with: https://imgur.com/a/uYuFm1t
而且让ai自己操作他只会乱放.
- The art for the bottle weapon doesn't quite fit the game. I'd suggest redoing the outline of it. Right now it looks like has white lines.
- I feel the Heavy walker units' toughness is too strong - think it needs some balancing.
Wouldn't it be better to lower HP by about 10%?
The problem is occurring if HAR is enabled, it's working as intended without it.
I have tested it only with HAR, Facial Animation + Vanilla Textures expanded for Facial Animation.
I can see that with HAR there are many interesting options added, so I'd really like to use it, but these anime faces are not really fitting to my playthrough. Can you please advise? Maybe there's some fix needed?
0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.XmlToObjectUtils.DoFieldSearch_Patch1 (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
Verse.DirectXmlToObjectNew:ResolveFieldForNode (System.Type,System.Xml.XmlNode,System.Xml.XmlNode)
(wrapper dynamic-method) Verse.DirectXmlToObjectNew/DummyTypeToHoldDynamicMethods:ParseAndSetComplexTypeField_Verse_FloatRange (object,System.Reflection.FieldInfo,System.Xml.XmlNode,System.Type)
(wrapper dynamic-method)
not sure if i will ever face a compressed horde of robots from this mod, but thank you anyway!
Key named Nerf is not present in settings.