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Update: 7 Feb @ 3:40am

Woops i used wrong operator in _ticksDamaged
it used to be _ticksDamaged < 0
it should be _ticksDamaged > 0

Update: 7 Feb @ 3:35am

In 'Mod' settings category, adds
'only heal damage taken from mod?'
setting. When disabled, healing will always happen when you move

Update: 6 Feb @ 5:32pm

Makes it so that you only heal as much as you get hurt.

Update: 20 Jan @ 12:28pm

I accidentally made it so you only take damage IN the dive bell not OUTSIDE of the divebell

TECHNICAL: I used isInDivingBell as the condition to take damage, the bug was that you only took damage in the diving bell. I needed to reverse the boolean of isInDivingBell.

Update: 20 Jan @ 12:23pm

Update to version 0.1

Update: 20 Jan @ 12:20pm

Update to version 0.1

Update: 20 Jan @ 12:16pm

Update to version 0.1

Update: 20 Jan @ 11:50am

Update to version 0.1

Update: 20 Jan @ 11:46am

Update to version 0.1

Update: 20 Jan @ 11:33am

Initial upload, version 0.1