Half-Life: Alyx

Half-Life: Alyx

Survival Waves: Tarek's Custom City Defense
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Update: 24 Jun @ 10:12am

THE FINAL UPDATE
Note
Thanks for playing this Map the past 5 months! It has been an incredible time to learn Source 2 and Level Design in general!
Also special thanks to B4nh4mm3r, Lambdarokh and Krotter!
The end

Changes
- Redid the Music
- Redid the Skybox and Lighting
- Redid the Level logic to allow for smoother gameplay and performance
- Fixed the Transition from Street to City-Defense
- Added Lights to signal Wave starting and ending
- Redid the Warehouse layout to allow for better Cover / Combine Behaviour

Thanks for playing!

Update: 28 Mar @ 2:06pm

V2.3
- Added ejectable Med Stations (thanks The Tinkerer)
- Improved Street
- Gave Enemies better spawns (they can spawn anywhere now)

Update: 18 Mar @ 9:44am

V 2.2
- Improved Performance slightly
- Changed some Spawning Behaviour
- Updated Nav-Mesh to be more efficient
- Rebalanced Skill.cfg

Update: 6 Mar @ 7:53am

- Updated main preview Image

Update: 6 Mar @ 7:33am

V2.1 - The Questionably Ethical Things Update
- Rebuilt and extended the "Warehouse"
- Rebuilt the "Hotel"
- Added a (small) House (you can take cover in this)
- Added Zombie Spawns
- Changed the Music
- Gave Combine the Ability to shoot while running (they also face you now)
- 3D Skybox has been fixed
- Main outside Arena has been revamped and rebuilt
- Rebalanced Spawns
- Rewrote the skill.cfg file
- Reordered the outside Buildings to give a clearer view of the 3D Skybox
- Added a "prequel map" to explain how Alyx got into the City Block. (not required for Context, but is nice to have)
- Added more detail

Update: 18 Feb @ 8:04am

V2
- Supressors added
- Combine Room has been remade
- AI Improvements
- Rebalancing of AI Pathing
- Economy Rebalance
- 3D Skybox remake
- Building Scenery has been adjusted



Have fun playing!

Update: 9 Feb @ 1:34pm

V1.8
- Improved Lighting
- Resized some Stuff
- Made Waves harder

Thanks for B4nh4mm3r_Plays for playtesting this Update

Update: 4 Feb @ 10:14am

V1.7
- Added Custom Skills.cfg File
- Improved Lighting
- Fixed Economy
- Fixed Combine Counter

Update: 4 Feb @ 6:11am

V1.6
- Reteached the Combine how to use Stairs
- Adjusted Cover
- Adjusted AI even more
- Increased Start time from 15 Seconds to 30 Seconds
- Changed the Resin Counter to count killed Combine instead.

Update: 2 Feb @ 3:26am

V1.5.1
- Changed the Screen to use Space more effectively (a fully custom one is in the works)