Half-Life: Alyx

Half-Life: Alyx

Survival Waves: Tarek's Custom City Defense
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Update: 2 Feb @ 1:49am

V1.5

- Improved Spawning Logic
- Improved Lighting in the Combine Hallway
- Made the AI way more aggressive (No more luring out, for real this time!)
- Improved the Crafting station to no longer require a hack (way better, trust me!)
- Moved Health Stations into the Building for a bit better Gameplay
- Gave AI the Ability to comprehend Stairs (i even gave them the ability to use them)

Update: 1 Feb @ 7:42am

V1.4
- Added a 3D Skybox
- Improved the Arena in various Aspects
- Redid the Screenshots to reflect a more accurate Version
- Deleted _vrad3 to improve Space
- Redid the Spawns
- Redid the Music

Thanks for Playing the previous Versions even if they were a bit bad!


Update: 22 Jan @ 9:37am

V1.3
- Removed _vrad3 Folder to save space (I keep forgetting to do that)

Update: 22 Jan @ 9:37am

V1.2

- Updated Main Buildings Textures
- Updated some Lighting

(Forgot to mention that Lambdakroh helped me with most of todays updates)

Update: 22 Jan @ 8:54am

V1.1


- Rebalanced SMG Ammo
- Fixed VIS
- Fixed Pathing (probably)
- Fixed Music being too loud
- Fixed Combine not having grenades
- Fixed Charger Spawns
- Removed non visible Faces (for that performance)
- Reduced File Size (thanks Lambdarokh)

Update: 21 Jan @ 8:38am

V1

- Added a Phase Based Custom Music System (Inspired by the PAYDAY 3 system, includes FWB as its music as of now)
- Improved some Map Geometry / Textures

Update: 20 Jan @ 5:41am

Bugfixes all across the board:
- Staircase Fixed
- AI Logic Fixed (Pathing should be better and they are now able to cleanly enter the house.
- And much more.

Update: 20 Jan @ 3:58am

- Improved the Building
- Rebalanced the Player Items
- Added more Enemy Spawns

Update: 16 Jan @ 9:44am

- Added the Lightmap Player Space
- Added Cubemaps
- Added background environment
- Added more Spawnpoints

Update: 16 Jan @ 5:57am

- Updated the Map