Project Zomboid

Project Zomboid

N&C's Narcotics
Showing 11-20 of 86 entries
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Update: 22 Sep @ 7:55am

Added option to turn off visual effects when on drugs.
Fixed infinite headpain issue.

Update: 12 Sep @ 8:08am

MAGIC MUSHROOMS ADDED.
Baggies dropped in cities.
Individual Shrooms can be foraged.

Update: 1 Sep @ 2:27pm

Opium plants added!
Brown and White Heroin added, along with the ability to make them.

Northern Lights and Sour Diesel seed packs were renamed. So they will probably have disapeared from your game. IM SORRY! :'(
I wanted to have the same naming convenction as the base game so my mod works with the "Show Sowing Season In Seed Tooltip" mod.

Update: 28 Aug @ 6:34pm

Fixed a couple tooltips.
Opium almost done :D

Update: 27 Aug @ 1:41pm

Coca Plants added! Find the new magazine for making Cocaine.
Working on Opium. It's pretty close to being done.
Added sandbox option to turn off spawning in with drugs.
Weed growth timer has been increased to match in-game hemp.

Update: 21 Aug @ 8:02am

Some loot tweaks. Slight nerf to Zombie default drops.

Update: 11 Aug @ 12:03pm

Better Sandbox Options.
Able to set loot rate in sandbox settings lower or higher.

Update: 9 Aug @ 11:26am

Baggies are much lighter

Update: 31 Jul @ 10:16am

Meth, Cocaine, and Opioid hangover is now slightly worse. (Nerf)
Minus less hunger when on Meth and Cocaine. (Nerf)
Plus more Endurance and minus more Fatigue when on Meth. (Buff)
Fixed Benzo Withdrawals as they were happening too soon. (Fix)
Meth Magazine is now in Meth Lab Case. (It should have been anyway, whoops)

Update: 6 Jun @ 8:18am

Very slight nerf to item spawn rate in buildings.
Car and Zombie item spawn rate stays the same.