Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Bluu's Add-On To Heroes Of Legends and Unit Pack by DexGattaca
目前顯示第 1-10 項,共 25 項
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更新:10 月 16 日 @ 上午 5:25
Bluu 發表

- just a quick fix

更新:9 月 7 日 @ 上午 6:26
Bluu 發表

- Quick fix for a typo causing crash with the Infantry Command Post

更新:9 月 5 日 @ 上午 10:20
Bluu 發表

- Karacnos Mortar Battery will now create Fallout on the targeted tile

- Added Destroyer Tank Hunter
- Added Field Medics

- Added Death Korps Commissar

- Added Destroyer Tank Hunter to Mechanized Depot
- Added Field Medics to Infantry Command Post

- Tempestus Scions can now also be specialized into (Tempestus Scions) Medics
- Kasrkins can now be also equipped with Grenade Launchers
- Death Korps Guardsmen can now be also equipped with Plasma Guns and Sniper Rifles

- Added "More Weaponry for Death Korps Grenadiers" tech/upgrade (Tier 6), that allows for weapon specialization of Death Korps Grenadiers
> Death Korps Grenadiers can be equipped with the following special weapons: Flamers, Meltaguns, Plasma Guns, Grenade Launchers, Sniper Rifles and Heavy Stubbers

- Reworked weapon specialization of Tempestus Scions to match other units (the squad size will decrease by appropriate ammount and new specialized squad will spawn rather than replacing the standard unit with new one)

- Changed costs of equipping special weapons for Guardsmen, Elysian Drop Troops, Death Korps Guardsmen, Tempestus Aquilons and Kasrkins to reflect that they are creating new squads with this ability, also overall rebalanced/increased cost of equipping powerful special weapons like Flamers, Meltagus or Plasma Guns for these units as well
- Slightly increased cost of Jugnle Fighters (since equipping Flamers for other units costs extra 5 Energy, Jungle Fighters will also recive that cost now)

- Added "More Weaponry for Guardsmen" upgrade/tech (Tier 4), which will be now required to specialize standard Guardsmen and Elysian Drops Troops with special weapons instead of previous techs/upgrades (Substructure Extension/Improved Frag Casings)

- Decreased squad size of Elysian Drop Troops with Rocket Launchers to match the size of standard Missile Support Squad (6->4)
- Increased squad size of Elysian Drop Troops with Grenade Launchers and Flamers to match the size of other specialized units (4->6)
- Removed Food upkeep of Elysian Drop Troops with Heavy Bolter to match other Elysian units

- Increased radius of Aura of Discipline to 2
- Increased accuracy of Ratlings
- Increased damage of Sniper Rifle (+0.5)

- Added Vox Caster, Outflank, Hit and Run, Furious Charge traits and Trample and Krak Grenades weapons to Attilan Rough Riders
- Added Move Through Cover and Very Bulky traits, Medi-Pack and Frag and Krak Grenades to Death Riders
- Increased squad size of Death Riders to match the size of Attilan Rough Riders (4->5)
- Removed Shoot Sharp and Scarper trait from Death Riders and replaced it with Cavalry trait

- Added Cavalry trait (classification and also grants the ability to move after attacking) to all related units: (Attilan Rough Riders, Serberys Sulfurhounds, Squighog Boyz and Krootox Riders)

- Added Melta Bomb tech/upgrade (Tier 6)
> Granted Melta Bomb to Death Korps Engineers and Tempestus Scions
- Death Korps Grenadiers, Elysian Drop Troops, Tempestus Aquilons, Jungle Fighters and Catachan Devils will recive their Melta Bombs after researching the Melta Bomb tech/upgrade rather than Improved Frag Casings

- Added Special Gear tech/upgrade (Tier 5), that allows Catachan Devils to deploy Cluster Mines, it is also required for Death Korps Engineers to recive their Gas Canister Grenades instead of Improved Frag Casings

- Added new buildings for Astra Militarum: Officio Medicae, Departmento Munitorum, Stables and Auxiliary Barracks

- Updated description of "More weaponry for the Kasrkins" and "More weaponry for the Death Korps" tech/upgrades
- Updated description of Frag and Krak grenades tech/upgrades
- Updated description of Vox Caster, Substructure Extension and Medi-Pack tech/upgrades
- Updated description of Infantry Bunker Network, Mechanized Depots, Infantry Command Post, Martian Command Post and Armoured Sentinels tech/upgrades
- Updated description of Death Korps of Krieg Division tech/upgrade

- Moved Attilan Rough Riders tech/upgrade to Tier 3 and updated its description

- Updated description of Attilan Rough Riders (unit)

- Added new buildings for Space Marines: Thermo-Plasma Generator, Ore Foundry and Cult of The Machine

- Updated description of Fortress Expansion and Advanced Redoubts tech/upgrades

- Fixed compability with Imperial Guard Expanded mod

更新:8 月 28 日 @ 下午 1:23
Bluu 發表

- Added new tech/upgrade Special Shells for Astra Militarum that allows:
> Leman Russ Battle Tanks to shoot/use: Armour Piercing, Incendiary and Mine Laying Shells
> All Earthshakers to shoot/use Smoke: Illumination, Gas, Flakk and Incendiary Shells

- Blind will now also decrease sight by 2

- Reworked Cluster Mines (Less damage but more attacks - should be much more effective overall)

- Added following units to Mechanized Depot:
> Hydra
> Chimera and Chimera with Heavy Flamer
> Devil Dog, Hellhound and Bane Wolf
> Basilisk, Manticore and Medusa Siege Tank
> Armoured Sentinels with Multi-Laser, Heavy Flamer, Plasma Cannons and Armoured Support Sentinels
> Leman Russ Battle Tank, Demolisher, Vanquisher and Executioner
> Rogal Dorn Battle Tank

- Adjusted cost of unit variants in the Mechanized Depot that otherwise need to be transformed from its basic variant (like Leman Russ Exterminator for example), to make their price closer but still cheaper than their actual costs (basic unit + cost of changing it to their variant)

- Increased cost of Leman Russ Demolisher, Vanquisher and Executioner

- Added following units to Infantry Command Post:
> Tempestus Scions
> Ratlings
> Bullgryns
> All Heavy Weapons Squads
> Field Ordnance and Earthshaker Batteries

- Some units in Infantry Command Post will share cooldown with each other now to avoid spam of certain unit types

- Added Nuclear and Chem Warheads for Deathstrike Missile Launcher

- Increased cooldown of Atlas Atomic Bomb of Marauder Nuclear Bomber

更新:8 月 9 日 @ 上午 5:50
Bluu 發表

- Added Vox Caster to Field, Earthshaker and Maelleus Ordnance Batteries, Death Korps Heavy Bolter, Lascannon, Flamer, Autocannon and Stubber Squads, Medusa Siege Cannon and Heavy Weapon Squad (Missile Support Squad)
- Added Medi Pack to Heavy Weapon Squad (Missile Support Squad)

- Hellhammer Cannon will create Fallout and remove some terrain features on the tile it shoots
- Added Rad Poisoning to Hellhammer Cannon and Quake Cannon

更新:8 月 7 日 @ 上午 5:58
Bluu 發表

- Fixed icon of Earthshaker Cannon Extra Charge shot
- Decreased unit size by 1 but increased max hp of Tempestus Aquilons
- Decreased damage and armour penetration of Hot-Shot Long-Las
- Decreased cost and upkeep of Earthshaker Platforms
- Allowed Atlas repair crew to also fix badly damaged vehicles (Vehicle doesn't need to be above its 40% hp to be able to repair it anymore)

- Added Medusa Siege Tank

更新:6 月 19 日 @ 下午 1:11
Bluu 發表

- Changed Earthshaker Cannon Extra Charge file's name due to it sharing it with Minotaur's earthshaker cannons
- Reduced armour penetration on extra charge back to standard level (it still has increased damaged by 1 and extra range)

- Added Dozer Blade and Track Guard to Deathstrike Missile Launcher and Samaritan

- Elysian Drop Troops can be now also specialized with Shotguns

- Added Sternguard Veteran Squad, which can be specialized with Combi-Flamers, Meltas or Plasma

更新:5 月 30 日 @ 上午 4:48
Bluu 發表

- Updated Atlas Recovery Vehile's Tow ability

- Added Tow ability to Centaur Light Carrier (it grants extra movement and relentless trait to target field gun that haven't moved yet this turn)

- Added Earthshaker Platform fortification

- Added Earthshaker Carriage Battery

- Added Camouflage Netting upgrade to Field Ordnance Battery, Medusa Siege Cannon and Maellus Ordnance Battery.

更新:5 月 28 日 @ 上午 6:25
Bluu 發表

- Added Track Guard upgrade for Salamander Scout and Trojan Support Vehicle
- Added ability to clear Fallout for Trojan Support Vehicle

- Elysian Drop Troops can now be also equipped with Flamers and Grenade Launchers

- Tempestus Aquilons can now be specialized with Melta Guns, Plasma Guns and Hot-Shot Long-Las

- Added Atlas Recovery Vehicle
- Added Thunderer Siege Tank

- Added Atlas and Thunderer to Mechanized Depot

- Increased squad size of Heavy Weapons Squad (Heavy Bolter) by +1 but also increased their food cost and upkeep

- Increased minimal range of Earthshaker Cannon Extra Charge shot and changed Gets Hot into Gets Super Hot (doubled self damage)

- Added Field Gun trait (classification) to all related units: (Field Ordnance Batteries, Maellus Ordnance Batteries, Medusa Siege Cannon, Death Korps; Autocannon, Lascannon, Heavy Bolter, Heavy Flamer and Heavy Stubber, Elysian Drop Troops with Heavy Bolter, Mek Gunz and Thunderfire Cannon)

更新:5 月 15 日 @ 下午 2:15
Bluu 發表

- Added ability to specialize with Hot-Shot Volley Guns for Tempestus Scions and Kasrkins

- Added Death Korps Heavy Flamer Squad
- Fixed Death Korps Heavy Bolter Squad and added ability to specialize with Heavy Flamer

- Added Mortar Support Team
- Changed standard Heavy Weapons Squad into Missile Support Squad
- Added Heavy Weapons Squad (Heavy Bolter)
- Added Fire Support Squad (Autocannon)
- Added Anti-Tank Squad (Lascannon)
- Added Anti-Armor Squad (Plasma Cannon)
- Updated the Heavy Weapons Squad tech/upgrade to better reflect its contents/unlocks

- Added Lightning Fighter and Avenger Strike Fighter to Astra Militarum
- Changed Skystrike Missile upgrade to Aircrafts Missiles due to it adding now diffrent missiles to more aircraft units

- Added Thunderbolt Fury variant with Twin-Linked Avenger Bolt Cannons
- Added ability for standard Thunderbolt to swap its Skystrike Missiles for Tactical Bombs turning it into a fighter-bomber unit type

- Added new variants of Tauros Rapid Assault Vehicles (with Heavy Bolter and Autocannon)
- Added new variant of Tauros Venator (with Twin-Linked Multi-Laser)
- Added Hunter Killer Missiles to all Tauros Rapid Assault Vehicle variants
- Added Camouflage Netting upgrade to all Tauros Rapid Assault Vehicle variants
- Added Relic Plating upgrade to all of both Tauros and Tauros Venator variants
- Nerfed Tauros Venator (Lascannon) attacks against infantry units
- Added new variants of Tauros to Mechanized Depot

- Added ability for Basilisks to shoot using extra charges, granting their cannons extra range, damage and armour penetration but also dealing damage to itself in the proces.
- Added ability for Basilisks to shoot Smoke Shells, covering a tile in Smoke Screen from afar.

- Reworked basic Marauder Bomber and Heavy Bomb Clusters:
- 1. Dorsal and Tail (Twin-Linked Heavy Bolters) Turrets have a Skyfire trait now, making Marauders better at defending from enemy aircraft but more vurnerable to and worse in shooting at land targets
- 2. Marauders are now more expensive but hold 3 sets of Heavy Bomb Clusters
- 3. cooldown on dropping bombs has been increased by 1 turn
- 4. each Heavy Bomb Clusters set have been changed to: 6 instead of 8 attacks, 1.5 damage instead of 3, 4 armour penetration instead of 2, Blast instead of Apocaliptic Barrage. They also gained a specific anti vehicle and fortification damage multiplier though. Overall a single set of Heavy Bomb Clusters will be significantly weaker against infantry but still better against vehicles or fortifications, Marauder Bomber having 3 sets though will still be quite more powerfull than before.

- Added Marauder Destroyer variant with 3 sets of Twin-Linked Autocannons and Twin-Linked Assault Cannons Tail Turret + 6 Hellstrike Missiles and a single set of Heavy Bomb Clusters.
- Added Marauder Colossus variant, ligthly armed with only two sets of Twin-Linked Heavy Bolters Turrets on the front and tail + single but extremely powerful Colossus Bomb that will cripple or completely obliterate nearly any, single target.
- Added Marauder Vigiliant variant, a lightly armed reconnaissance and command aircraft variant that will buff nearby allied units and debuff enemy units while performing overwatch.
- Added Marauder Nuclear Bomber variant, armed with only Twin-Linked Heavy Bolters on its turrets and carrying a single Atlas Atomic Bomb which will completely destroy and irradiate an area around the tile it was dropped on.