Barotrauma
Husk Survival Gamemode
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Actualización: 22 JUL a las 5:00 p. m.

Actualización: 22 JUL a las 4:39 p. m.

Clothes:
-Added New-U station. DRIP time! Helmets, bodyarmor, clothes, all has the same stats but different visuals.
-Medical clothes replaced with «Bulletproof clothes». Protection against players 90>95%. Radiation 90>50%. Burn 90>75%.
-All clothes now has clown tag(you still need both, helmet and hat). If you want to run faster as assistant with clown talent, you now no longer forced to use clown clothes (how dare you).
-Helmets now cant be placed into inventory. (I think it will just make it faster to deal with, since it will just appear on your head when you bought and double click it after buying, same as clothes)




Balance:
-Reworked assistant talent tree. Mostly he got nerfed. "10% passive speed +30% when hit" talent removed. "10% passive speed + 5% protection" are tier 3 now. Less buffs for crew skill gain rate. (Now it is class that lack of performance at start, but at the end he is still best of all, no matter which tree you choose. 20% passive speed was too much, especially for «hard mode». Removed melee buff, for some reason it wasnt working, and I don’t want to research why. Delurimine(?) also removed from shop.)

-Security double damage talent was removed.
-Added genes talent to captain`s tier 4
-Stock grenade launcher reload time 0.8>1.2.
-Incendium grenades stack size 9>4. (I was thinking about make it 2, but not sure yet. Still never saw anyone who pack-a-punch grenade launcher, or buy bandolier.)
-Pack-a-punched scrap cannon now no longer requires weapon skill to oneshot husks. Description changed. Replaced with stock variant in Sierra.




Fixes and misc:
-Spawn spots placed 3 meters higher where it is possible.
-Removed unnecessary protection against friendly fire from PUCS and makeshift armor.
-Weapons store in "Camel" in Scrapyard are much brighter.
-Fixed AR SCAR underbarrel grenade launcher fire rate. (Thanks M12)
-Handheld pulse laser battery icon replaced with vanilla.
-Batteries cant be crafted with good quality with certain talents.
-Fixed SCAR and HAMR texture was too low when lies on ground.
-Rifle bullet was renamed, so people would notice it`s not vanilla and probably read it`s new description.

Waif for quickfixes
xD


Actualización: 21 JUL a las 6:32 a. m.

fulgurium volatile maxstacksize fix

Actualización: 20 JUL a las 11:00 a. m.

-Added handheld pulse laser.
-Pack-a-puncher assault rifle replaced with SCAR. Only difference is underbarrel grenade launcher.
-Pack-a-punched HMG replaced with HAMR. Bursts with high fire rate, then slows down more than twice.

Some minor damage tweaks to pack-a-punched guns.

Actualización: 19 JUL a las 9:55 a. m.

Bluz glow:
Some fixes
Added hidden guns
Reworked went on left side

Heaviest machinegun walking speed decreased from 0.4 to 0.55, damage multiplier decreased from 0.55, to 0.50. Propulsion increased from 80 to 160
(With walking speed upgrade its not that a big problem to still walk fast with this gun, and i probably cant change it much, since i dont want players play as Bastion. Gun is probably still ok in hard mod, but seems to be overkill as Jakobs in normal mode)

Actualización: 18 JUL a las 12:46 p. m.

-Added heaviest machinegun.(its heavy)
-Some fixes for new map.

Actualización: 12 JUL a las 10:58 a. m.

-Waypoints fixes for scrapyard.
-Added extra passage in Bluz glow.
-Map and tutorial are glowing while dropped on floor.
-Boomstick replaced with vanilla one in Gorky.
-Husks attack range reverted from 55 to 75. Sometimes they ignore players on stairs.

Actualización: 4 JUL a las 6:35 a. m.

Actualización: 4 JUL a las 6:18 a. m.

-All pack-a-punched guns which just shoots faster or has more damage, are recolored.
-Medic high tier talents now can be obtained faster(tier 5 to tier3, tier3 to tier1)
-Grenade launcher clip size decreased from 6 to 4. (Back in days i wanted vanilla guns be unchanged, but that`s was just bad idea. Pack-a-punched grenade launcher is unchanged)
-Double barrel shotgun damage multiplier decreased from 200 to 160, reload time decreased from 1.8 to 1.4.
(Gun was basically equals to scrap cannon. When weapons skill requirements to all guns was decreased to lowest level, now it makes no sense to have gun that oneshots everything with green quality. Now it oneshot heavies only aiming head and also has higher fire rate if person who upgraded it didnt obtain any quality)



Actualización: 26 JUN a las 12:32 p. m.

Map update