Barotrauma

Barotrauma

Husk Survival Gamemode
Menampilkan71-80 dari 121 kiriman
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Pembaruan: 5 Jun @ 3:39am

-Even more items has a new, shorter or usefull description.
-Added PUCS as final engie talent. Worse protection than makeshift armor, but 100% protection agains infection.
-Now you need lower weapons skill to get good quality in pack-a-punch. Jakobs and BFG still requires 65+
-Revolver without talent shoots 50% faster. Spread decreased.
-Talent for dual wield weapons removed.
-Dual machinepistol spread decreased.
-Revolver price reverted to 3 from 0.

Pembaruan: 4 Jun @ 11:45am

-All stores now have categories. I hope it helps people to actually see things like wrench, armor, laser sight and so on. Grenades moved into different category so ammo shop has less distractions. Medical shop is the most important one, now there are 4 categories sorted by how much they are important: first aid, higher grade medicine, buffs, misc.
-Removed grenade launcher from preset with scrap cannon. Now it have revolver, more tokens and ammo.
-Grenade launcher added to revolvers preset. 2 grenades removed.
-Waypoints fixes for scrapyard.
-Tutorial now says that you can close doors.
-Fancy RELOAD text for ammo shop.

Pembaruan: 4 Jun @ 5:42am

-Added arc emitter. (Unlike vanilla uses 100% of your battery, instead of 12.5)
-Now batteries stack is limited to 1.
-Added quick instructions as item. You can find them at spawn and in circus of values.
-More bleeding damage for 40mm grenades and nuke.
-Circus of values from right side replaced with ammo on top in Sierra.
-Readjusted prices for pack-a-punched HMG, Autoshotgun, AR, Rifle. (I dont remember current value, but it was changed by 5 coins)
-Jakobs shotgun price increased from 40 to 45. I want this thing to be more noticable as best gun in gamemode.
-Pack-a-punched grenadelauncher price decreased from 30 to 20. (Upgrading this gun is kinda pointless, but now you can try go with better eco for your team, using incendium grenades with increased damage)
-Some random changes i compltetly forgot.

Pembaruan: 1 Jun @ 5:07am

Pembaruan: 1 Jun @ 4:46am

-Scrapyard has less dead ends now, also stairs are closer to each other, so your legs will be chopped rarely.
-Reverted BFG ammo changes. Not fun. Bleeding damage increased.

Prices adjusted:
-Revolver from 3 to 0 (If you are smart enough, you can buy better quality for free)
(revolver sucks, thats all)
-SMG 5 to 3
-Deadeye carabine 8 to 5
(People dont like to play with SMG, so price decreased.)

-Boomstick 8 to 10
-Shotgun 5 to 8
-Scrapcannon 3 to 6
(Shotguns are way too strong, if running&gunning, which you do all the time. Since scrap and stock shotgun are free from start, prices only affects buying new(upgrade) price.


Pembaruan: 30 Mei @ 2:21pm

-Now you have 5 presets for each class to chose from, so you are no longer forced to play mechanic/engie to abuse shotgun. (All the same except clothes color)
SMG unchanged.
Revolvers has extra 6 bullets to be 63 stack, not 57. + 3 tokens.
Shotgun -2 tokens.
Alien pistol -1 token, -4 alien powercells. Added machinepistol and 11 mags for it.
Grenade launcher with incendium grenades + scrap cannon. (New)

-Decreased clip ammo and ammo stack size for scrapcannon and BFG. For scrap i think its just way too much. For BFG i want to force players buy bandolier.
-Saline, bandages and antibiotics are cheaper now.
-added 50% resistance for stun and concussion for starting clothes.
-Talent trees are changed a little. Security first talent is actually strong now.
-Some items are free now, like stabilozine, batteries, bike horns and so on.
-Added antirad, since stabilozine no longer cures radiation sickness.
-Haloperidol renamed, so players will see better how to cure psychosis.
-On left side of Sierra, where you can see bunks, there are now way to jump on lower floor.
-Random fixes and polishing for maps. (Added some doors somwhere, i remember only dead end on gorky on right side, also hatches with buttons replaced with hatches without buttons. I though i replaced them all tho)

Pembaruan: 25 Apr @ 1:16pm

-Waypoint adjustments for doors in Gorky
-Fixed annoying yellow messages for all medicine

Pembaruan: 24 Apr @ 10:52am

Scrapyard:
-Wrecked doors replaced with normal onse (i leave only 1 where it suits very vell)
-Fixed doors required wrecked ID card
-Moved stairs on left side closer to each other, so your legs will be chopped rarely
-Fixed stupid bots cant break into research station on right side by making research station hull bigger

-Decreased delay between bursts for Deadeye Carabine from 1.5 to 1.2

Pembaruan: 24 Apr @ 9:03am

-Deadeye carabine reworked. Now it bursts only 3 times per clip.

Pembaruan: 21 Apr @ 12:44pm

-Now you no longer need to install client side lua and enabling C# to make corpses despawn work. All husks despawns 2 seconds after dying and it cant be turned off. Some people cant read and for some people C# just doesnt work, so i hope its fair tradeoff for making battlefield less "field(full of bodies XD )".
-Because of no corpses, there are no pomegrenade extract, so now you get 3 morphine instead of 2 for same price.
-Because of no corpses, medic was reworked, and pretty much all other classes too. Im too lazy to describe everything, but main idea was to make more differences between classes and make impactfull tallents are locked behind the 1-2 classes. Overkill talent called Warlord(10-50% dmg boost) was removed. Assistant wasnt changed at all tho(except that part he no longer gains Warlord for free from security/cap tree)
-Endocrine booster removed completely.
-Despawn switch removed completely.
-SMG dmg damage increased.
-Deadeye Carabine spread decreased and damage increased(basically feels like clone of AR).
-AR spread decreased.
-HMG damage and spread increased.
-All weapons you can find in map has a laser so people would notice there are such cool thing and try buy it later.
-Bodyarmor price decreased from 5 to 3.
-Probably something else...