Crystal Project

Crystal Project

(WiP) Crazy Mode+ - Starting Class Overhaul
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Update: 22 Jan @ 9:23pm

-instantaneous nerf to These Nuts it hitting harder in one hit than got your nose pissed me off instantly

Update: 22 Jan @ 9:21pm

-buffed hand bigger than your face, have no reason for this I just felt like it
-added These Nuts to IDIOT and shuffled around their skills a bit
-made give to those in need a passive that drinks a fenix juice on death, removed the TT speed up from it
-replaced the cleaver in spawning meadows with a leather outfit
-removed starting equipment from new saves
-nan is knick knack shop has been obliterated from existence
-added a new chest with a new accessory to spawning meadows
-replaced the cedar wand with a dirk
-gave slime goons an 100% tonic drop chance and steal pool chance
-replaced the stout shield in meadows with a new accessory

tested this new stuff up to king slime I am going to BED soon in fact will experience delende with this tomorrow

Update: 20 Jan @ 8:49pm

-fixed some spelling on the new courtyard npc
-removed a dev thingy from a move name

Update: 20 Jan @ 12:30pm

-gave the old man some drops TWO of them in fact actually

-added a new boss to the refighter individual

-slightly tweaked the chemist rework is growth rates I am just doing whatever I feel like with no supporting reasons

-messing with I Win idk how I want it to function exactly so I am just tweakin lawwl

-moved autocover to weathering stance, renamed weathering stance to sheltering stance and sheltering stance to bricking stance yes I know this is confusing but basically only I get the honor of being confused by it in the future. I use the offensive stance almost exclusively so I think moving autocover to the other one will make it more even AND it also makes sense innit like the protective stance protecting people what was a tinking frankly

-added a new npc in the capital courtyard

Update: 19 Jan @ 11:27pm

- :|
- changed a single piece of text in capital
- buffed bloddy twigaggers slightly
- added old man npc
- reworked reaper
- removed AHHHHH is health cost it literally already damages the user idk what I am on about ohhh it is probably because of that whole "worried about multiple insane individuals screaming on loop forever" thing idk maybe just reduce the cost or sumn
- reduced AHHHHH is health cost
replaced uhhhh is encore move with a revive listen okay

if you find the old man I am still working on him aight he needs drops and some dialogue and whatnot you know I just wanan get everything I gyatt out the gate yuh feel?

Update: 19 Jan @ 1:06pm

-changed sayerses punches to uhhhh function more I guess idk, just makin shit up frankly
-added 7/11 and a stairway to it
-made ptooey IIey have CT but reduced the MP cost slightly
-reduced the returndmgrate on split a bitttt idk if this will stick but ONE it is loike, almost always death when I use it and TWO the sayer needing to give less of them to make you is like kinda worldbuilding
-added some opposition to quintar sanctum
-changed around some insane individual AP costs mostly to make it look more annoying
-removed armor down from stub and moved my foot hurrte from bricked up to stub. I think brickling miiiight be kinda strong ahh so removing armor down weakens them while making insane individual more crucial, and my foot hurrte just makes more sense on stub innit
-gave punch of 3 punches a high priority on basic attack
-Added fancy quintar
-gave super mode MP and AP costs
-Added fancy printar
-gave standing tall buff an icon idk how I forgor that but whatever!!! I know brickling still missing some anims OKAY I am lazy whittit
-changed some quintar enthusiast dialogue

Update: 17 Jan @ 6:56pm

-the two bonus funny arrows broke being able to learn I Win so they must be removed :(
-Made weathering stance counter with party-wide MP recovery and keep the slow threat decay instead of the growing defensive stats over turns, I feel like this fits the kit more
-rebalanced saying so they did not have AS obscene of a CT increase passive, so they could almost pair with uhhh to some extent.
-Made uhhh randomizetarget an innate to make their healing more consistent if you use them as a subclass.
-Sayer can now be selected as subclass I DO NOT KNOW if I will keep it like this aye dee kay OKAY?
-I DINT realize kick them so hard did not have any def resist on it so now it DOES skill is dead I am afraid. Gave crunch some def pierce in cerebration
-I win now has CT and AP costs

all these changes are a few days old so idk if anything is mezzed up from them lmfao

Update: 14 Jan @ 7:32pm

-Made wind guard work as it was intended to HOPEFULLY
-Changed Scholar to Referencer, they will gain more skills as I make more rubbish mmkay? For now they are fred weight
-Big attack and CRAZY charge made into sight learn moves
-Added an npc for refighting modded bosses to the capital
-Puncher passive now gives you a basic attack which scales off spirit
-WiP Button outside rent-a-quintar. Who knows what will happen if you press it!!!!
-Added quintar-themed light armor to the quintar fields

Update: 13 Jan @ 10:01pm

-Light is Bane changed
-Blood Slop renamed
-Blood Slop given a new steal
-Gave split 1 CT
-Traumatic gaze and eye see you require moist
-Made split useable on alive allies
-Made eye see you an 100% resist down and removed the armor down
-Made the stubber cost 3 AP and boggling cost 5 MP

Update: 8 Jan @ 10:44pm

-Fixed minor issue with nutella challenge