Crystal Project

Crystal Project

(WiP) Crazy Mode+ - Starting Class Overhaul
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Update: 8 Jan @ 10:25pm

-Removed free turn from AHHHH cos the fear immunity basically does that already
-Changed status effects move on uhhh into i m confused :/
-Added a free turn to watch this sh*t cos I never used it
-Added the nutella challenge
-Added an epic jump map

Update: 7 Jan @ 11:05pm

-Reduced I ill heal uhhh CT
-lowered the JP on some moves, I think mainly on scary eyeball and uhhhh
-toned down flurry screen flash
-Made channel not go away on pdmg given since so many attacks are multi-part
-Added eye of cthulhu (blued)
-Added npc outside fishing hatchery
-Made feint cost no AP, was so useless I dint even wanna use it for humour reasons which p much everything else I have, now it is useless without a downside
-Removed ponder default attack from uhhh cause that shit actually ass ftr
-Added Head Bone
-Added Brickling
-Added ancient shadow helm, ancient shadow scalemail, and light's bane
-Added bodil40
-Reorganized the Insane Individual skill tree

Update: 5 Jan @ 1:38pm

-Fixed an issue on sayer skill tree
-Increased AP cost of some insane individual moves
-Added Scary Eyeball
-Swapped mortality proc for armor down on kick them so hard
-Swapped sun bath with can we start over on the uhhh skill tree
-Sorted all the classes skills hopefully that makes them more orderly ingame
-Added evil king slime

Update: 4 Jan @ 8:27pm

-made bites you and bite the world work with class default weapons AND unarmed because apparently enable unarmed means disable non-unarmed

Update: 4 Jan @ 8:23pm

-Changed all the male random names
-Set default names to my first full runses party names <3
-Changed first sign in spawning meadows (humor synergy with my tutorials mod)
-Made clumsy surprise 12 AP instead of 15
-lowered clumsy surprise patk rate
-lowered got your nose patk scaling
-removed clumsy surprise next turn coming sooner effect mcdoogle
-Bites you and bite the world can be used without a wepon now
-Noseless is a perma bleed now
-AHHH now 2 JP, bite the world now 3

Update: 4 Jan @ 4:51pm

-Removed innate all stance on uhhhh, gave them a free cast of the basic random heal every turn instead
-Slightly increased bites you recoil damage, reduced kick them so hard recoil damage
-watch this sh*t CT removed and next turn comes 50% faster now
-Insane individual innately immune to fear
-Changed fear animation from paralyze to stop
-Kick them so hard etc etc stacks two turns of the self debuff that fade over turns now
-Flipped rune of everything and rune of nothing placements on the skill tree
-added juice up da gang as a free ability to sayer, and made teleports behind you free
-added counter back to the sayer skill tree, and made puncher learnable too
-reorganized idiot skill tree a fair bit
-Added a new accessory and replaced the toothpick before the vanilla fencer location with it
-Made got your nose a weapon attack
-enabled over a trillion punches to be used while unarmed (epic fail there frankly)
-Addit spirit scaling to all of sayerses punches this might be op but we will find that out in the next episode
-Added an AP cost to over a trillion punches
-Added magic guard and physiguard to sayer
-Made uhhhses status effect move multi-target and reduced the multihits signifigantly
-Added bite the world to insane individual

I will probably restart my testing playthrough so I can compare the experiences after allat

Update: 3 Jan @ 8:43pm

-made starting in all stance an innate for uhhhhhhhhhhhh *YOUR WELCOME
-i ll heal uhhhh can target self
-sped up some animations for uhhhhses status effect move
-hopefully fixed animation issue on AHHHHHHHHHH

Update: 3 Jan @ 4:55pm

-Gave got your nose, want and covet slightly more unique use animations
-Got your nose not needed for attention seeker no more
-fear what not understand made a 20% chance to apply mortality
-Replaced fencer crystal with cleric rework, moved fencer crystal to a place that currently does not make sense but when I do the rework it will!

Things to do in my brain rn:
-Change the toothpick chest before fencer normally into something more helpful

Update: 3 Jan @ 2:46pm