XCOM 2
Viper's Weapons Cache [BETA]
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Aggiornamento: 4 gen, 22:31

Aggiornamento: 4 gen, 22:20

NEW WEAPON CATEGORY
Battle Rifle
Uses The model from Halo Medley and has 3 tiers (CV, MG, BM).

Uses the same model for all 3 tiers (Using what I got man)

Has a custom ability to alternate between single and triple burst fire.

Added support for Verge (for now until I create a class specifically to use this weapon category)

More details will be posted in the discussions tab

Aggiornamento: 4 gen, 21:15

Fixed ammo issue with the 2 psi weapons. Should now be infinite.

Aggiornamento: 4 gen, 20:56

CANT GET THE PASSIVE TO WORK AS INTENDED FOR LIGHTNING. So I decided to just stick with a different passive already built by mitzruti. Will update weapon description

Aggiornamento: 4 gen, 17:29

Had to create a "dummy perk" for Psi Rupture so that it shows up in the armory weapon UI screen. Also added support so that targets being affected by it have a tooltip display for YAF1

Aggiornamento: 4 gen, 16:10

Passive abilities should now display on Psi Lightning

Aggiornamento: 4 gen, 7:14

Add localization / icon for Psi Rupture passive on Lighting

Aggiornamento: 4 gen, 7:01

Aggiornamento: 4 gen, 6:11

Added a new passive to Psi Lightning (Primary)
NEW ABILITY ADDED
Psi Rupture - Each primary weapon attack will inflict a rupture on the target that increases psi damage they take by +2

Aggiornamento: 3 gen, 16:26