Halo: The Master Chief Collection

Halo: The Master Chief Collection

Purps Campaign Overhaul Mod Completed
Showing 41-50 of 54 entries
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Update: 5 Jan @ 1:04am

Gives a checkpoint after Miranda finishes speaking on the last granola ride to Regret

Update: 4 Jan @ 9:48pm

Small fix for the elite hacking the door on The Arbiter, he should now go into the door earlier to prevent him from getting stuck and the door not closing

Update: 4 Jan @ 8:53pm

Adds a couple of allied helpers for the first section of The Arbiter

Update: 4 Jan @ 6:47pm

Adds a guaranteed game save for when the phantom spawns on metro

Update: 4 Jan @ 1:54pm

Disabled script that made elites invulnerable in the scarab on metro and added a failsafe that continues the script if they die

Update: 4 Jan @ 3:11am

Added a script to occassionally wake up sleeping allies during the mini heretic boss fight on The Oracle.

Update: 4 Jan @ 1:18am

Small Fix on Metro so that the vehicles properly pass the 2nd barrier on the bridge instead of stopping.

Update: 4 Jan @ 12:10am

Added a couple crates and modified pathing for allies when entering space for cairo
Modified beach encounter for Outskirts, readded tank with chaingun to squad, optimization touch ups
Added 2 warthogs back to metro start
Reduced explosive physics on wraith motars so you don't get sent to naria for getting hit anymore

Update: 3 Jan @ 4:24pm

Forgot to give the squad command for the marines to get off the last elevator on Cairo. They should now properly leave the elevator and join the fight.

Update: 2 Jan @ 7:53pm

Many fixes for the final defense section for the sacred icon. Fixed many flood spawns, made the bug that stopped the encounter from stopping less common, made a loop constantly giving allies a command every now and then so they don't just stop working forever, etc.