Halo: The Master Chief Collection

Halo: The Master Chief Collection

Purps Campaign Overhaul Mod Completed
Showing 31-40 of 54 entries
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Update: 1 Apr @ 9:03pm

Fixed 3rd group of allies not spawning in with weapons on Bar Fight

Update: 1 Apr @ 8:08pm

Adds new challenge scenarios for Legendary mode

Update: 16 Mar @ 4:29pm

Fixed enemies that spawned on the arbiter after opening the hanger door spawning in as invisible.

Update: 4 Mar @ 12:49am

Updated to latest patch version

Update: 22 Jan @ 4:18pm

A few more fixes for things that had broken

Update: 20 Jan @ 11:20am

A lot of QoLs. Most notable changes will be fixing the allied pathing on The Sacred Icon that broke and Fixing the Tartarus fight as he had as much HP as the other Tartaruses instead of his based HP. TL;DR the boss script for TGJ wasn't working properly so now he should have the proper amount of HP (400 not 8000). All other tartaruses will still have 8k HP, but the tartarus you were supposed to decrement lives from was not supposed to have so much HP, it was supposed to be his original base HP of 400. That is fixed now (hopefully) since it had broken.

Update: 20 Jan @ 1:35am

QoL and pathing fixes for Outskirts and Metro

Update: 19 Jan @ 7:34am

Adds new automatic shotgun that trades burst, range, and accuracy for sustained damage. A few more QoLs done as well.

Update: 14 Jan @ 4:25pm

Hotfix for Gravemind, forgot to disable the special scenario activating automatically, the level should play normally now unless you meet the conditions to start it.

Update: 13 Jan @ 7:04am

Adds Gravemind Special Scenario
Adds new Brute plasma rifle
Many QoLs
New Marine and bugger ranks added