Frostpunk 2

Frostpunk 2

Political Overhaul
Visar 11–20 av 20 poster
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Uppdatering: 11 apr @ 2:08

- Addressed the issues about corruption, its both easier to handle, and less punishing.
- You can expand democracy later, even if you choose to not do it.
- The idea tree shows Language regulation radical again.

Uppdatering: 30 mar @ 16:24

- 3 New communities with 2 zeitgeist
- 3 New law categories
- Corruption game statistic

Uppdatering: 21 feb @ 8:12

This version doesn't add new laws at all, but a new city statistic: Strain
- Rush Researchers will increase strain as long as it's active
- Emergency Shift wont cause guaranteed deaths, just increases strain.
- Strain will cause accidents on notable + levels
- Strain will kill people on severe+ levels
- Strain decreases efficiency
- Both Disease and Squalor increases Strain

Uppdatering: 1 feb @ 8:41

Updated for the current Game Version

Uppdatering: 27 jan @ 2:46

Uppdatering: 26 jan @ 14:22

Uppdatering: 26 jan @ 13:40

Laws in the ‘Safety’ Category have been changed.
A new Law Category has been added
A new Rule Law has been added.
Several new events have been added:
3-4 new Ghosts Events for added Laws
Lens regarding ‘Unregulated Safety’
New Lens regarding ‘Cadaver Repurposing’
3 New Synergy Events — Have fun finding them!
An added Easter Egg event

Uppdatering: 29 dec, 2024 @ 17:07

New Radical policy : "Language Regulation" added, the options are:
- Newspeak ( reason )
- Sanctioned Vocabulary ( tradition )

Uppdatering: 28 dec, 2024 @ 13:21

- Corrected a visual error where "Worker accountability" appeared in the idea tree.
- Added a voiceover, "An extreme weather warning is in effect, shelter in place," to the whiteout protocol. This can now be heard while it is active.

Balance changes:
- Whiteout protocol now costs more of the available workforce but provides even more heat.
- The "2 minutes of hate" ability causes more faction members to leave and provides greater tension reduction.

Uppdatering: 27 dec, 2024 @ 17:15