Frostpunk 2
Political Overhaul
Se afișează 11-20 din 20 intrări
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Actualizare: 11 apr. @ 2:08

- Addressed the issues about corruption, its both easier to handle, and less punishing.
- You can expand democracy later, even if you choose to not do it.
- The idea tree shows Language regulation radical again.

Actualizare: 30 mart. @ 16:24

- 3 New communities with 2 zeitgeist
- 3 New law categories
- Corruption game statistic

Actualizare: 21 febr. @ 8:12

This version doesn't add new laws at all, but a new city statistic: Strain
- Rush Researchers will increase strain as long as it's active
- Emergency Shift wont cause guaranteed deaths, just increases strain.
- Strain will cause accidents on notable + levels
- Strain will kill people on severe+ levels
- Strain decreases efficiency
- Both Disease and Squalor increases Strain

Actualizare: 1 febr. @ 8:41

Updated for the current Game Version

Actualizare: 27 ian. @ 2:46

Actualizare: 26 ian. @ 14:22

Actualizare: 26 ian. @ 13:40

Laws in the ‘Safety’ Category have been changed.
A new Law Category has been added
A new Rule Law has been added.
Several new events have been added:
3-4 new Ghosts Events for added Laws
Lens regarding ‘Unregulated Safety’
New Lens regarding ‘Cadaver Repurposing’
3 New Synergy Events — Have fun finding them!
An added Easter Egg event

Actualizare: 29 dec. 2024 @ 17:07

New Radical policy : "Language Regulation" added, the options are:
- Newspeak ( reason )
- Sanctioned Vocabulary ( tradition )

Actualizare: 28 dec. 2024 @ 13:21

- Corrected a visual error where "Worker accountability" appeared in the idea tree.
- Added a voiceover, "An extreme weather warning is in effect, shelter in place," to the whiteout protocol. This can now be heard while it is active.

Balance changes:
- Whiteout protocol now costs more of the available workforce but provides even more heat.
- The "2 minutes of hate" ability causes more faction members to leave and provides greater tension reduction.

Actualizare: 27 dec. 2024 @ 17:15