Frostpunk 2

Frostpunk 2

Political Overhaul
Viser 11–20 av 20 bidrag
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Oppdatering: 11. apr. @ 2.08

- Addressed the issues about corruption, its both easier to handle, and less punishing.
- You can expand democracy later, even if you choose to not do it.
- The idea tree shows Language regulation radical again.

Oppdatering: 30. mars @ 16.24

- 3 New communities with 2 zeitgeist
- 3 New law categories
- Corruption game statistic

Oppdatering: 21. feb. @ 8.12

This version doesn't add new laws at all, but a new city statistic: Strain
- Rush Researchers will increase strain as long as it's active
- Emergency Shift wont cause guaranteed deaths, just increases strain.
- Strain will cause accidents on notable + levels
- Strain will kill people on severe+ levels
- Strain decreases efficiency
- Both Disease and Squalor increases Strain

Oppdatering: 1. feb. @ 8.41

Updated for the current Game Version

Oppdatering: 27. jan. @ 2.46

Oppdatering: 26. jan. @ 14.22

Oppdatering: 26. jan. @ 13.40

Laws in the ‘Safety’ Category have been changed.
A new Law Category has been added
A new Rule Law has been added.
Several new events have been added:
3-4 new Ghosts Events for added Laws
Lens regarding ‘Unregulated Safety’
New Lens regarding ‘Cadaver Repurposing’
3 New Synergy Events — Have fun finding them!
An added Easter Egg event

Oppdatering: 29. des. 2024 @ 17.07

New Radical policy : "Language Regulation" added, the options are:
- Newspeak ( reason )
- Sanctioned Vocabulary ( tradition )

Oppdatering: 28. des. 2024 @ 13.21

- Corrected a visual error where "Worker accountability" appeared in the idea tree.
- Added a voiceover, "An extreme weather warning is in effect, shelter in place," to the whiteout protocol. This can now be heard while it is active.

Balance changes:
- Whiteout protocol now costs more of the available workforce but provides even more heat.
- The "2 minutes of hate" ability causes more faction members to leave and provides greater tension reduction.

Oppdatering: 27. des. 2024 @ 17.15