Soulmask

Soulmask

SuperStructures
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Update: 31 Dec, 2024 @ 5:31am

beta test mod v0.7:
SuperStructures
ModID : 3390444410

Description :
Improved versions of base structures of the game.
- Range increase for all SuperStructures : Range = 150m (Range not visible after 100m but it's working)
- Inventory increase for all SuperStructures : Inventory = 100
- Health Adjustments for all SuperStructures : Health depending on the tier of the stucture
- Improved versions of Storage : Chests Inventory Increase by 40,50,100,300 and 500
- Improved version of Workbenches :
- Low tier workbench recipes available in High tier workbenches
- Structure Working with this mod :
- Air Heater
- BeeHive
- Blast Furnace
- Brewing Stand
- Cooking Stove
- Distiller
- Breeding Farm
- Bonefire
- Collection Yard
- Excavation Pit
- Granary
- Logging Yard
- Loom
- Powered Cutting Machine
- Powered Mill
- Powered Refining Furnace
- Powered Spinning Wheel
- Powered Workshop
- RepairBench
- Well
- WorkTop

- Structure not Working with this mod :
- Workbenches at which NPC's stay in front and do not work, those are disabled and the original ones will be used instead :
- Ancient Enhanced Table
- Armor Forging Table
- Brewing Tank
- Building Workshop
- Carpenter Table
- Craftsman Bench
- Drying Rack
- Earth Kiln
- Fertilizer Bucket
- Furnace
- Grinder
- Oil Press
- Potting Table
- Tanning Rack
- Weapon Crafting Bench
- Uncrafting Table
- Butcher Table

Update: 28 Dec, 2024 @ 3:04am

beta test mod v0.6.3:
SuperStructures
ModID : 3390444410

Due to some issues with with most of workbenches where npc are unable to work on them, i deactivate some. The geame will use the normal one instead.

Update: 28 Dec, 2024 @ 3:01am

beta test mod v0.6.2:
SuperStructures
ModID : 3390444410

Due to some issues with with most of workbenches where npc are unable to work on them, i deactivate some. The geame will use the normal one instead.

Update: 27 Dec, 2024 @ 1:00pm

beta test mod v0.6.1:
SuperStructures
ModID : 3390444410

Fixed some issues with buildings
Added some more of the workbenches
due to some issues with with the Fertiliser bucket, i deactivate it. The geame will use the normal one instead.

Update: 27 Dec, 2024 @ 12:27pm

beta test mod v0.6:
SuperStructures
ModID : 3390444410

Fixed some issues with buildings
Added some more of the workbenches
due to some issues with with the Fertiliser bucket, i deactivate it. The geame will use the normal one instead.

Update: 25 Dec, 2024 @ 1:09pm

beta test mod v0.5:
SuperStructures
ModID : 3390444410

Description :
- Improved versions of the Bonefire:
- Inventory Increase
- Health Adjustments
- Range Increase (Range = 150m, but not visible)
- Improved versions of Storage :
- Chests Inventory Increase by 40,50,100,300 and 500
- Improved version of Workbenches :
- Inventory Increase
- Range Increase (Range = 150m, but not visible)
- Low tier workbench recipes available in High tier workbenches

Update: 25 Dec, 2024 @ 1:08pm

beta test mod v0.5:
SuperStructures
ModID : 3390444410

Description :
- Improved versions of the Bonefire:
- Inventory Increase
- Health Adjustments
- Range Increase (Range = 150m, but not visible)
- Improved versions of Storage :
- Chests Inventory Increase by 40,50,100,300 and 500
- Improved version of Workbenches :
- Inventory Increase
- Range Increase (Range = 150m, but not visible)
- Low tier workbench recipes available in High tier workbenches

Update: 25 Dec, 2024 @ 8:04am

beta test mod:
Description :
- Better versions of the Bonefire
- Better versions of Storages
- Better version of Production and Workbenches

Update: 25 Dec, 2024 @ 7:43am

beta test mod:
Description :
- Better versions of the Bonefire
- Better versions of Storages
- Better version of Production and Workbenches

Update: 25 Dec, 2024 @ 5:03am

beta test mod:
- Only including better Bonefire