Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Showing 71-80 of 162 entries
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Update: 1 Apr @ 9:18am

- Added vehicles: Hauler + Flat trailer
- Added trailer attachment system
- Allow any vehicle to use the headlights/turn signals system
- Moved vehicle HUD logic to separate file
- Make sure nothing changes physics damping values

Update: 29 Mar @ 12:23pm

- Added console variable: glide_repairswep_speedmul (Thanks, StrawWagen!)
- Animate P-996 LAZER airbrake surfaces

Update: 25 Mar @ 7:00pm

- Tweak P-996 LAZER missile fire rate

Update: 25 Mar @ 6:21pm

- Added vehicle: P-996 LAZER
- Added afterburner effects to be used on the future

Update: 25 Mar @ 7:37am

- Tweaked default motorcycle air control forces
- Don't keep motorcycles upright when exiting at high speed
- Allow developers to override headlight sprite/light color on ENT.Headlights and ENT.LightSprites

Update: 22 Mar @ 10:20am

- Changed JB 700 headlight texture
- Tweaked Bati 801 skidmark width
- Tweaked damaged engine sound volume
- Tweaked default ENT.EngineDamageMultiplier value
- Tweaked wheel forward force logic

Update: 21 Mar @ 9:56pm

- Added vehicle: Bati 801
- Tweaked first person camera offset for a few vehicles
- Set FVPHYSICS_NO_PLAYER_PICKUP flag when initializing the physics object

Update: 20 Mar @ 9:31am

- Added missing spawn icon for the JB 700
- Added Infernus/JB 700 wheel models to the Wheel Model tool

Update: 20 Mar @ 9:20am

- Added new vehicle: JB 700

Update: 19 Mar @ 9:08pm

- Tweaked burnout logic
- Improved J-turn logic, removed ENT.JTurnOppositeYawDrag
- Tweaked default ENT.AngularDrag for cars