Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
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Update: 16 Sep @ 10:52pm

- If you hold the Walk button (default is Left Alt) while entering a vehicle, you will always get into the closest seat
- Added Speed and Gravity Wiremod inputs to the Projectile Launcher
- Fixed sprites using colors from the last drawn sprite
- Fixed particles accumulating while paused on single-player

Update: 16 Sep @ 9:05pm

- Added a proper deploy animation for when the Homing Launcher is not loaded
- Tweaked Homing Launcher reload animation

Update: 12 Sep @ 7:56am

- Fixed Russian and Turkish localizations (Thanks, Flarky55!)
- Disable headlight shadows when not on a vehicle, fixes flickering when performance optimizations are active

Update: 7 Sep @ 11:53am

- Fix vehicles being unable to fire lock-on missiles, when those vehicles rely on the old weapon system, and try to check weapon.lockOn.
- Do a quick fade when starting to play engine streams

Update: 3 Sep @ 8:11am

- When a car goes underwater, deal engine damage over time instead of instantly killing it
- When open seats goes underwater, only kick the player out if the player is also fully submerged
- Do exhaust pop on the "falling edge" of the engine RPM instead of when hitting the redline

Update: 30 Aug @ 7:53pm

- Slighty raised the value for the "reduced" throttle modifier
- Set the minimum allowed value for the engine stream's wobble strength to 0
- Added console variable to toggle pushing vehicles with the Gravity Gun: glide_allow_gravity_gun_punt (0 by default)

Update: 28 Aug @ 7:11pm

Improvements to the settings page:

- When opening the window, go back to the last opened tab
- Added buttons to reset individual binds

Update: 28 Aug @ 6:01pm

- Try to fix throttle modifier interfering with AI mods/Wiremod inputs

Update: 27 Aug @ 6:08pm

- Replaced the "reduce throttle" key with a "throttle modifier" key.

By default, the "throttle modifier" mode is set to Hold for full throttle, which means you now must hold shift (or whatever key you set as the "throttle modifier") to achieve full throttle.

Update: 24 Aug @ 8:29pm

- Made a couple of console prints into developer-only prints to reduce spam (Thanks, Redox!)
- Improved client-side performance while you're not inside a vehicle, by making some vehicle features (like looping sounds and headlight projected textures) only update a few times per second instead of every frame