Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Ergebnisse 11–20 von 154
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Update: 27. Aug. um 18:08

- Replaced the "reduce throttle" key with a "throttle modifier" key.

By default, the "throttle modifier" mode is set to Hold for full throttle, which means you now must hold shift (or whatever key you set as the "throttle modifier") to achieve full throttle.

Update: 24. Aug. um 20:29

- Made a couple of console prints into developer-only prints to reduce spam (Thanks, Redox!)
- Improved client-side performance while you're not inside a vehicle, by making some vehicle features (like looping sounds and headlight projected textures) only update a few times per second instead of every frame

Update: 23. Aug. um 23:30

- Made VSWEP function names more similar to regular SWEPs
- VSWEP functions are now more convenient to be overritten on children classes
- Tweaked how VSWEPs are loaded to avoid a bug on gluapack[www.gmodstore.com] (Thanks, Redox!)

Update: 20. Aug. um 8:19

- Fixed a issue where only one projected light was being updated & being "jittery"

Update: 19. Aug. um 19:54

Major change: Replaced the old vehicle weapon system with the VSWEPs system. Read the pull request here[github.com] for more information and compatibility notes.

- Fixed some issues on Turkish localization (Thanks, NovaDiablox!)
- Fixed various localization issues (Cleanup & missing strings) (Thanks, Flarky55!)
- Improved projected lights performance by updating per tick instead of per frame (Thanks, Redox!)
- Fixed a Lua error when locking-on with the Homing launcher on a driver that is not a player (Thanks, Astralcircle!)

A few notable changes from the VSWEPs system:

- Added a glide_pacifist_mode server console variable. When set to 1, it disables VSWEPs and vehicle turrets for all players.
- Run the hook Glide_CanUseWeaponry (on both client and server) when a player tries to use a vehicle VSWEP/turret. Return false to prevent that player from using them.

Update: 16. Jul. um 14:43

- Added simplified/traditional Chinese translation strings (Thanks, 滑稽没JJ, 存活率百分百の少女 and HJnoJJ!)
- (Experimental) Restored the wheel physics behaviour where it decreases grip as the spring applies less force to the ground

Update: 11. Jul. um 9:39

- Use a separate trace filter for wheels that ignores players
- Tweak how entities are hidden with Glide.HideEntity

Update: 7. Jul. um 19:40

- Use null material instead of transparent color when hiding entities, prevents drawing shadows from projected textures (Thanks, Flarky55!)
- Fixed some Turkish translation strings (Thanks, NovaDiablox!)
- Increased the Rhino's torque and brake power
- Tweaked tank torque distribution logic
- Moved some utility functions to sh_utils.lua

Update: 2. Jul. um 16:34

- Tweaked the Make Amphibious tool logic

Update: 2. Jul. um 16:03

- Added the Make Amphibious tool
- Tweaked boat engine logic
- Grouped/reordered some miscellaneous settings
- Fixed "primary" attack bind not working on aircraft