Garry's Mod
Glide // Styled's Vehicle Base
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更新: 8月28日 @ 18時01分

- Try to fix throttle modifier interfering with AI mods/Wiremod inputs

更新: 8月27日 @ 18時08分

- Replaced the "reduce throttle" key with a "throttle modifier" key.

By default, the "throttle modifier" mode is set to Hold for full throttle, which means you now must hold shift (or whatever key you set as the "throttle modifier") to achieve full throttle.

更新: 8月24日 @ 20時29分

- Made a couple of console prints into developer-only prints to reduce spam (Thanks, Redox!)
- Improved client-side performance while you're not inside a vehicle, by making some vehicle features (like looping sounds and headlight projected textures) only update a few times per second instead of every frame

更新: 8月23日 @ 23時30分

- Made VSWEP function names more similar to regular SWEPs
- VSWEP functions are now more convenient to be overritten on children classes
- Tweaked how VSWEPs are loaded to avoid a bug on gluapack[www.gmodstore.com] (Thanks, Redox!)

更新: 8月20日 @ 8時19分

- Fixed a issue where only one projected light was being updated & being "jittery"

更新: 8月19日 @ 19時54分

Major change: Replaced the old vehicle weapon system with the VSWEPs system. Read the pull request here[github.com] for more information and compatibility notes.

- Fixed some issues on Turkish localization (Thanks, NovaDiablox!)
- Fixed various localization issues (Cleanup & missing strings) (Thanks, Flarky55!)
- Improved projected lights performance by updating per tick instead of per frame (Thanks, Redox!)
- Fixed a Lua error when locking-on with the Homing launcher on a driver that is not a player (Thanks, Astralcircle!)

A few notable changes from the VSWEPs system:

- Added a glide_pacifist_mode server console variable. When set to 1, it disables VSWEPs and vehicle turrets for all players.
- Run the hook Glide_CanUseWeaponry (on both client and server) when a player tries to use a vehicle VSWEP/turret. Return false to prevent that player from using them.

更新: 7月16日 @ 14時43分

- Added simplified/traditional Chinese translation strings (Thanks, 滑稽没JJ, 存活率百分百の少女 and HJnoJJ!)
- (Experimental) Restored the wheel physics behaviour where it decreases grip as the spring applies less force to the ground

更新: 7月11日 @ 9時39分

- Use a separate trace filter for wheels that ignores players
- Tweak how entities are hidden with Glide.HideEntity

更新: 7月7日 @ 19時40分

- Use null material instead of transparent color when hiding entities, prevents drawing shadows from projected textures (Thanks, Flarky55!)
- Fixed some Turkish translation strings (Thanks, NovaDiablox!)
- Increased the Rhino's torque and brake power
- Tweaked tank torque distribution logic
- Moved some utility functions to sh_utils.lua

更新: 7月2日 @ 16時34分

- Tweaked the Make Amphibious tool logic