Garry's Mod
Glide // Styled's Vehicle Base
กำลังแสดง 131-140 จาก 160 รายการ
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อัปเดต: 2 ม.ค. @ 4: 52pm
โดย StyledStrike

- Renamed ConVar glide_damage_multiplier_bullet to glide_bullet_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_blast to glide_blast_damage_multiplier, default value is 1 now
- Renamed ConVar glide_damage_multiplier_collision to glide_physics_damage_multiplier, default value is 1 now
- Tweaked default health and damage values to account for the new ConVar values
- Tweaked tank health and turret damage values to be a bit more competitive against Simfphys tanks
- Scale the threshold needed to start a engine fire depending the max. chassis health
- Scale how much damage the engine fire does depending on the max. chassis health
- Scale damage converted from the chassis to the engine depending on the max. chassis health
- Missiles deal more damage to tanks/Simfphys tanks
- Tweaked missile physics
- Tweaked countermeasure cooldown
- Only show countermeasure notification on aircraft

อัปเดต: 2 ม.ค. @ 10: 25am
โดย StyledStrike

- Fixed Wheel Model tool not working since the last update
- Tweaked the appearance and sounds of notifications

อัปเดต: 2 ม.ค. @ 9: 26am
โดย StyledStrike

- Vehicles no longer use the wheelParams table, it's values are now stored on each wheel

อัปเดต: 1 ม.ค. @ 5: 31am
โดย StyledStrike

- Updated Turkish localization (Thanks, NovaDiablox!)
- Updated Russian localization (Thanks, Flarky55!)
- Only show "up" skybox indicator on aircraft
- Use CanTool hook from the gamemode instead of the entity
- Check cl_drawhud before drawing vehicle HUD
- Block Fading Door and No Collide's "Collide with world only" option

อัปเดต: 30 ธ.ค. 2024 @ 1: 43pm
โดย StyledStrike

- Added Toggle engine bind
- Allow addon creators to override physics initialization logic
- Make the Homing Launcher reset lock on reload, gray out crosshair on reload (Thanks, Redox!)
- Do parent lookup for prop_vehicle_prisoner_pod (fixes vehicles trying to lock own their own seats) (Thanks, Redox!)

อัปเดต: 29 ธ.ค. 2024 @ 6: 36pm
โดย StyledStrike

- Removed unused model files and optimized texture compression (Thanks, Redox!)
- Tweaked default burnout force
- Tweaked surface grip multipliers
- Allow more foward slip to auto-switch gears
- Allow vehicle turrets to have explosive bullets
- Call InvalidateBoneCache after SetPoseParameter
- Make sure vehicle entity has the GetSeatBoneManipulations function before calling it
- Set Glide icon for sweps (Thanks, Redox!)
- Delete projectiles/missiles on skybox hit

อัปเดต: 29 ธ.ค. 2024 @ 5: 08am
โดย StyledStrike

- Bounce aircraft away from skybox
- Added more strobe light options
- Disabled picking up vehicles with the Gravity Gun

อัปเดต: 28 ธ.ค. 2024 @ 4: 57pm
โดย StyledStrike

- Added VJ Base NPC helper tags (for compatibility) (Thanks, DrVrej!)
- Allow overriding player tag name and color using the Glide_PlayerTagColor hook (Thanks, Redox!)
- Prevent Glide missiles from damaging eachother (Thanks, Redox!)
- Don't check skybox up limit while in a car

อัปเดต: 28 ธ.ค. 2024 @ 3: 20pm
โดย StyledStrike

- Fix glide_gib_lifetime not respecting 0 (Thanks, DrVrej!)
- Don't let rotors hit **empty** surfaces (Thanks, Redox!)
- Do water splash trace on vehicle-fired bullets (Thanks, Redox!)
- Added a little offset to let turrets do water splash
- Added Strikeforce cannon sound to the Turret tool

อัปเดต: 28 ธ.ค. 2024 @ 12: 37pm
โดย StyledStrike

- Use proper animation sequences while holding weapons on passenger seats (Thanks, afxnatic!)
- Added rotor wash to helicopters (Thanks, Redox and kirillbrest123)!
- The Insurgent's mass has doubled
- Water Driving tool should allow driving over toxic slime too
- Helicopters can also setup strobe lights now