Half-Life 2

Half-Life 2

Alternative Atmosphere: Ambience Overhaul
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Update: 7 Oct @ 3:01pm

A few subtle changes and swaps with looping/droning ambience, added a few more CS:S replacements.

Update: 17 Sep @ 10:51pm

Yoinked some stuff from Firewatch, good game btw.
More "natural" nature sound effects while still being mixed with STALKER & Metro's ambience.
'underground_hall_loop1.wav' replaced with a better quality equivalent from Firewatch.

Update: 12 Sep @ 3:06pm

More carryovers from Black Mesa
Resampled some sound effects
A couple new-ish streetwar sounds
Moved fire, gas, explosion, and some machine and water sounds over to Extended Environment

Update: 26 Aug @ 12:22pm

Looping wind variety, material sound adjustments.
Some other physics stuff moved over to Extended Environment.
Probably gonna be the last update in awhile while I try to get other mods off of the backburner.

Update: 30 Jul @ 6:56pm

Ended up falling asleep so this is like a 95% done update

More Quake 2, Quake 4, and Doom 3 carryovers
Added more, and adjusted Citadel sound effects, should still be hellish but not as chaotic
More Combine tech sounds replaced with Quake and Doom equivalents
Adjusted some HL2 Beytah machine sounds
Removed loud and old NMRiH banging sounds from EP1/EP2

Update: 12 Jul @ 10:35pm

I think I just forgot to export the trimmed down water flowing sound, but it should be fixed for real this time.
Also adjusted some cave noises from HL2 and Episode 2.

Update: 11 Jul @ 1:03am

More DOOM 3, and a few F.E.A.R. carryovers/replacements; I got tired of a few sounds.

Fixed a looping water sound cutting off a bit too early.

Made the CS:S replacements have a bit more variety.

Update: 25 Jun @ 3:15am

Counter Strike: Source ambient sounds are now accounted for (you'll more likely notice these in custom maps, and were intended for them)

More replacements from DOOM 3 and HL2 Beytah, swapped around the CoF screaming sounds to now be "levels/cave" noises.

Update: 19 Jun @ 1:54pm

Made knocking and crying sounds be where they should've actually been (Ravenholm), wooden creaking sounds are now proper.
More nature sound effects for Episode 2.

Update: 16 Jun @ 12:56pm

Cry of Fear carryovers & fixed some loops