Half-Life 2

Half-Life 2

Alternative Atmosphere: Ambience Overhaul
Showing 11-20 of 27 entries
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Update: 25 May @ 12:55am

same as beforeeeeeeeeeeeee uhghghghhhhhhh rubs my fat tummy mmfgh

Update: 23 May @ 5:50am

More nature sounds nabbed from Metro 2033 and Last Light, and various STALKER mods.
Added Silent Hill sfx for Ravenholm ambience
Fixed a water dripping sound not looping correctly.

Update: 15 May @ 6:16am

Silent Hill carryovers

Update: 3 May @ 10:42pm

More of Doom 3's Hell sounds applied to the Citadel and Episode 1's Citadel ambience, since F.E.A.R.'s ambient tracks were too long (and played too often) for the Citadel so I removed them

New train sfx from Dead Space 3.
Brought in some more sounds from Quake 4 for Combine tech.
More carryovers from Cry of Fear, L4D1, and HL2 Beta.

Update: 30 Apr @ 6:03am

Bit of a makeover; brought in a lot of sounds from Dead Space (ty, Mellish), and some more carryovers from Peripeteia, Cry of Fear, STALKER, and F.E.A.R. Extraction Point

Swapped some sounds out with eachother

Update: 26 Apr @ 11:25pm

Fixed a couple oopsies, new fire loops

Update: 25 Apr @ 11:29pm

Most placeholders from Enhanced Audio Resources/Gmod Sound Overhaul have been replaced with equivalents from the games mentioned in the description

All nature sound effects are replaced with ones from STALKER and Metro 2033 instead of the boring ass ones from EAR & GSO

Update: 6 Mar @ 12:48am

Doom 3 sloppenheimer

Update: 17 Feb @ 5:50pm

hahaaaaa it's Monday, weekend's over go back to work b!tch hahaa

Swapped pipe1.wav with ambience6.wav, ambience5.wav replaces ambience6.wav, ambience5 changed to a Total Chaos ambient sound

Update: 16 Feb @ 3:35pm

Added some loops from Total Chaos and replaced a couple of placeholders from Enhanced Audio Resources with Doom 3 equivalents

ambient/atmosphere/indoor1.wav, cargo_hold2.wav, cave_outdoor1.wav, city_rumble_loop1.wav were replaced with Total Chaos and Doom 3 sound effects

ambient/creatures/flies1-5.wav were replaced with F.E.A.R. and PARANOIA sound effects for extra spook when playing through Ravenholm