Counter-Strike 2

Counter-Strike 2

ze_apprehended
Showing 1-10 of 20 entries
< 1  2 >
Update: 18 Sep @ 8:21am

- Changed env_cubemap_fog reference from targetname reference to material reference to stop a specific error from spamming in the console (entity only compile, if the issue still persists please do tell).

Update: 4 Jul @ 5:20pm

- 10 more boss hp per player (100 -> 110).
- Boat leaves after 30 seconds (used to be 25 seconds).
- Water damage reduced from 4500 to 2000 so zombies are not completely powerless once the boat starts leaving.

Update: 30 Jan @ 12:04pm

- Heightened all outside clipping and added a clipping ceiling so it's impossible to get outside the map under normal circumstances.
- Fixed spot where people could delay indefinitely (teleport trigger was missing).

Update: 29 Jan @ 8:33am

- Raised the clipping on the side of the big complex to combat zombies from progressing ahead of the humans (not sure if this fixed it).

Update: 12 Jan @ 11:43am

- Decreased the boss' hp added per player from 128 -> 100.
- Added more clipping to the area between the complex and the bridge to prevent zombies from being able to get onto the buildings by getting boosted.
- Added extra decorative hallway to the ground floor of the complex.
- Made some lights inside the complex a bit brighter and added one to the top floor.
- Made the bridge river TP higher, so zombies can less easily skip the bridge and come from below the bridge.

Update: 11 Jan @ 4:06pm

- Added clipping to the front of the big complex so zombies can't get boosted on top of the roof anymore by grenades.

Update: 8 Jan @ 4:40pm

- First breakable plank door's top planks have 25% less hp.
- Second breakable plank door's top planks have 25% less hp and the middle planks have 25% more hp.
- Pillar room gate now opens 5 seconds later.
- Exploding metal sheet in the complex explodes 2 seconds later.

Update: 5 Jan @ 1:17pm

- Made the zombie shortcut during phase 2 of the boss a wider gap (+~16 units).
- Optimized the performance by enabling far-z clipping in the fog and fading out certain props.
- Removed unnecessary faces to make more space for other faces on the lightmap.

Update: 4 Jan @ 6:29pm

- Made the boss model and hitbox a bit bigger. Also lowered the hp added per player (200 -> 128). The boss does do more damage now and so do all other damaging things (explosions and water).
- Changed the timings on the double doors, crates that break (now a gate), metal sheet that breaks, and the crates that explode on the bridge.
- Added boss music (file size is now a bit bigger due to this).
- Added two pushes layered on-top of eachother in the lake, so the further you go down, the more you get pushed.
- Made the entrance to the shortcut vent closer to the zombie teleport to make it easier for zombies to enter, also added two lights.
- Added a 3 second freeze time.
- Added some other minor detail stuff.

*These changes were made as a response to the map test on Mapeadores. Special thanks to Tormacoy for additional feedback.

Update: 27 Dec, 2024 @ 6:14pm

- Added two custom concrete barriers throughout the map.
- Added some extra rocks and bushes to the map.