Counter-Strike 2

Counter-Strike 2

ze_apprehended
Showing 11-20 of 20 entries
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Update: 21 Dec, 2024 @ 6:45pm

- Reduced the map's filesize by ~11MB by increasing the voxel size from 8 -> 16.

Update: 21 Dec, 2024 @ 2:32pm

- Added more grass, bushes, and other details.
- Fixed boat starting sound.
- Made transitions between indoor cubemaps smoother.
- Changed radar so it doesn't cut off weirdly at the end.

Update: 20 Dec, 2024 @ 3:13pm

- Fixed post processing bugging out.
- Added shake to thunder.

Update: 20 Dec, 2024 @ 2:57pm

- Made better 3D skybox, thus was able to increase the end distance of fog.
- Added more rocks and bushes.
- Added extra meshes to the bridge where the pillars and walls meet.
- Added more ambient sounds and particles.
- Tweaked post processing a bit.

Update: 19 Dec, 2024 @ 3:40pm

- Made the outside light a bit darker.
- Increased bloom a tad to make the map feel more gloomy.
- Changed the rotating fan/light.
- Fixed the elevator not going up all the way when blocked.
- Changed the orientation/angle/position of some lights.
- Added a decent amount of rocks to the outside areas to spruce it up a bit.

Update: 19 Dec, 2024 @ 6:02am

- Changed the name of the 3D skybox to prevent any issues the old name could cause.
- Removed unnecessary file, map is now ~2MB smaller.

Update: 18 Dec, 2024 @ 12:59pm

- Reduced the filesize by ~10MB.
- Fixed the custom loading screen images (actually this time).

Update: 18 Dec, 2024 @ 12:38pm

- Added loading screen images.
- Added some extra ambient sounds.
- Added more lights in the big complex.
- Changed/added some clipping.
- Fixed cubemap near bridge.
- Added breakable to one of the vent shortcuts.
- Fixed some weird props.
- Added bushes and rocks to the outside.
- Changed the bunched up crates section in the complex so it isn't a breakable anymore, but timed.

Update: 17 Dec, 2024 @ 5:50pm

- Added loading screen images.

Update: 17 Dec, 2024 @ 5:28pm

Created ze_apprehended.