Craft The World

Craft The World

Hardcore adventure
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Update: 30 Oct @ 5:32am

ver. 1.026

Update: 29 Oct @ 11:19am

ver. 1.025
The chance of dropping Dragon Eggs, Sky Crystals, and parts of the Mountain Guardian Armor and Weapon set and other items have been significantly increased.
Increased protection of passing caves and mini-rooms on the map * ancient temples* and fixed bugs with decorative elements (some of them are left for history :D).
In the main rooms with portals in the classic worlds, two endless sources with resources of each type have been added.
Additional infinite veins that are difficult to dig up have been added to the assault maps, veins at depth can now be dug up at normal speed, and the total number of all veins is now equal. On the map * Storming the Elven base * Silver, gold, mithril and diamond endless veins have been added.
An enhanced version of the octopus has been added, and its visual size, like that of the enhanced cave goblins, has been increased by 1.1.
New enemies have been added: *Skeleton tank* and * Zombie boost wave* and *Scorpion Beetle stage 1* to protect the horde from ranged attacks and break through walls and defenses.
The Scorpion Beetle can now appear on level 1 and it has also been added to the wave in the online game.
The recipe for golden runes has been changed and now instead of 4 gold bars and a regular rune, you need 4 regular runes and 1 gold ore. Fixed: Halloween zombies no longer burn, they have changed their speed indicators and increased their health by 5 units. There were also minor bugs and bugs fixed.

Update: 24 Oct @ 11:55am

ver. 1.024
The crafting of pistols, shotguns, and pirate pistols has been changed and has become cheaper in total.
Fixed some bugs and out of sync in the online game.
Due to possible out-of-sync with files *craft_resources* new mod changes related to the file have been moved to a separate add-on: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3592808861

Update: 22 Oct @ 6:33am

ver. 1.023
Firearm damage has been rounded up, bullets deal 0.5 damage, pistol 27, musket 32 + accuracy increased to 80%. The damage of the rifle and dragon cannon is 50 again, but accuracy has increased by 5%, and the range of all standard firearms has been increased by 1.
Crafts from DLS two fortresses are now fully displayed in the inventory.
Crafts have been added to all 4 biomes: purchased engineering magic devices, as well as gunpowder and dynamite, in addition, crafting a pirate pistol and a dragon cannon with their spare parts is available.
The rare stained glass window_7 has been removed from the store, and totems and chests can no longer be disassembled.
Beetles can now drop items from the Invasion DLC, as well as dynamite.

Update: 21 Oct @ 11:36am

ver. 1.022
A global fix update has been released: the health of most wyverns has been reduced from 100-90 to standard values of 30-35, endless arrows and bullets can cause slightly more damage (arrows 0.2 bullets 0.6), shotgun, rifle and dragon rifle cause 0.15 more damage, pistols by 0.6, catapults have become 1 block lower in height, however, their No more stacking, the pincer throwers can no longer be stacked, and crafting requires mithril ore and a dragon egg instead of a board and slime, the rest of the crafting has been redesigned and distributed according to its effectiveness in the technology tree.
Non-created and unbalanced items have been removed from the technology tree, and their crafting can be viewed in the mod code in the recipes file.
The cost of totems and chests is now 999 coins, and crafting them requires a rare stained glass window_7, which can also be bought in the store for 999 coins.
A new enemy has been added to the wave of monsters * scorpio-the destroyer beetle*, similarly, a new type of landing force has appeared that drops them, as well as troll troops, they come at level 25.
In addition, minor improvements and improvements were also made.

Update: 16 Oct @ 11:11am

ver. 1.021
The Elven shield has been moved to *gold processing*, replaced with a mountain and gold shield in steel processing, and the elven blade and bow in a branch of * leather armor*.

Update: 16 Oct @ 10:57am

ver. 1.020
Fixed a bug with the overlay of goblin swords in crafting, some attacking goblins looked like underground and were visually unarmed. Minor changes have been made regarding the unlockable items in the technology tree.
The Elven blade has become cheaper.

Update: 9 Oct @ 11:10am

ver. 1.019
The magic crystal and portal from the decoration master technology were moved to the martial art and construction master, the lizardman sword from the furniture master technology was moved to the alchemy master.

Update: 9 Oct @ 10:59am

ver. 1.018
The number of wyverns with orc troops, boss orcs, and especially goblin thieves has been halved to avoid slack and lagging game play on maps with free monsters in 2-1 days.
The technology tree has become more balanced, new crafts have appeared, such as halberds and goblin inventory, as well as the price of some items has changed depending on their effectiveness.
One needle falls out from the start to craft a sewing machine on maps where needles are difficult to get.
Increased the number of plaques and other initial items dropped at the beginning of the game.

Update: 22 Sep @ 3:59am

ver. 1.017
The magic mirror from the *basic decor* branch (previously assumed to be *mithril processing*) has been moved to the *basic Alchemy* branch.