Craft The World

Craft The World

Hardcore adventure
Showing 11-20 of 28 entries
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Update: 22 Sep @ 3:59am

ver. 1.017
The magic mirror from the *basic decor* branch (previously assumed to be *mithril processing*) has been moved to the *basic Alchemy* branch.

Update: 22 Sep @ 3:57am

ver. 1.016
Fixed: A large forge and a workbench, as well as a landing strip, were accidentally removed from the technology tree.
A magic explosion costs 15 mana again.

Update: 12 Sep @ 9:27am

ver. 1.015
The mod was adapted to the new DLC, the store was removed from the maps of Mountainous Lands and Eleborus, as it could merge with rooms on the surface, you can find an analog store in abandoned rooms - grotto rooms or in the main gambit castle of the dark Lord, as well as minor changes and bug fixes were made along the way.

Update: 7 Sep @ 2:08am

ver. 1.014
Enhanced underground goblins and goblin archers berserkers have been added.
The fauna in the classical and Mordovian worlds has been corrected.
And so on, small changes and improvements...

Update: 28 Aug @ 9:57pm

ver. 1.013
Local and mass enemies of their biome were added to the waves of monsters in classic worlds, mountain goblins, orcs, dark elves and evil eyes became significantly stronger, crafting skill books was added to the technology tree, loot from enemies was revised and distributed, as well as minor bugs were fixed and the overall balance of the mod was adjusted.

Update: 22 Aug @ 3:08am

ver. 1.012

The radius of goblin foremen has been increased back from 50 to 75 archers from 75 to 80.
The radius of dogs and wolves has been increased from 8 to 75.

Spawn *the boss's mummy* in *the Egyptian door*, now enters the spawn of *numerous opponents*.
The spawn of the *boss skeleton* has been moved to the *wooden door*.

Armored opponents and bosses have been added to the *Orc Shaman Boss* retinue.

Along the way, some bugs and other minor improvements were fixed + minimal changes.

Update: 19 Aug @ 1:02am

ver. 1.011
Local enemies found only on certain maps (mummy boss and gargoyle mummy) have been added to the monster wave, as well as a new type of landing (enhanced goblins, evil eyes, underground dogs and wolves.).
In waves of monsters from the online game. Two new *diggers* *Servant Larva* and *Desert Scorpion* have been added to the *surface*. as well as *bigfoot* and *ghoul*.
There are new enemies in the dungeon rooms: the mad ghoul ghoul-defender-attacker (because of the wooden door), the mummy boss and the skeleton boss (because of the Egyptian door).
The range of view of goblin marines has been reduced from 100 to 50, and archers from 100 to 75. to reduce possible delays.
There are new crafts for the following items: Mana Storage, Mana Generator, Portal Gate, Magic Crystal.

Update: 17 Aug @ 7:15am

ver. 1.010
On some maps, new enemies have been added to the waves of monsters, *Goblin Archer old*, *Zombie Arsonist*, *yeti*, *Mummy*, *Mummy boss*.

Update: 17 Aug @ 1:11am

ver. 1.009
A new enemy has been added to the miner's door * Goblin Shaman Servant*.
At the start of the game, the player receives + 1 mana and health elixir.

Update: 17 Aug @ 12:49am

ver. 1.008
The modified technology tree *Scorpio Pack* only works in the new worlds of this mod, without affecting the old ones or the worlds of other mods.