Hex of Steel

Hex of Steel

Vietnam 1965
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Update: 17 Dec, 2024 @ 5:30pm

ver 1.11 -
US
A4E Skyhawk - Armor-3
A1 Skyraider - Armor-7
OV10 Bronco - Ammo-2, Soft Attack-30
60mm Mortar - Soft Attack-20

Allied Artillery (US, Aus, ARVN)
Soft Attack-25, Fuel-10

Update: 17 Dec, 2024 @ 4:21pm

ver 1.10 - ARVN UH-1 Gunship set to match US UH-1 with mov-40 and fuel 100. M113 across all nations set to visibility-1 armor 7, ARVN XM107 set to visibility-2 armor-9

Update: 17 Dec, 2024 @ 3:25pm

ver - 1.9 - set US 1965 B52 to ammo-1 to balance out their awesome destructive power

Update: 17 Dec, 2024 @ 3:06pm

ver 1.8 - tweaks to US 1965 fighters.
F105 armor-3 soft-30 hard-30 air-58
F4 armor-5 soft-35 hard-35 air-58
F8 armor-4 soft-25 hard-25 air-60

Update: 17 Dec, 2024 @ 9:07am

ver 1.7 - added USS Mars (AFS-1) - Underway Replenishment Ship to USA 1965 Purchase tree

Update: 17 Dec, 2024 @ 8:34am

ver 1.6 - update to AH1 Cobra Attack Sound

Update: 17 Dec, 2024 @ 7:34am

release 1.5 - on the standalone scenario "Vietnam 65" countries now have preset policies at start with 100 points leftover. US has Artillery barrage, NLF-camo, ARVN-armored production focus, PAVN-human wave, ROK-army training, Australia-Artillery barrage.

Update: 16 Dec, 2024 @ 10:45pm

ver 1.4 - tweaks to Bell AH-1 Cobra Prototype. When compared with the UH-1 Huey, the Cobra now has more armor, more ammo, more fuel and more damage.

Update: 16 Dec, 2024 @ 9:49pm

release 1.3 - Nha Be SF camp (Mekong delta) set to US minor VP as well as other towns and villages set to correct VP (Austalia Nui Dat for example), set a prototype for the Bell AH-1 Cobra (only 1 available), set "cannot be purchased" to some high tier items in the US tech tree

Update: 16 Dec, 2024 @ 3:32pm

release 1.2 - made US artillery a "paratrooper" so that it could be transported by helicopter (as they did historically), added some units to towns and villages that were previously unmanned, removed the bomb loadout from the A1 skyraider at Dixie station as it was playing as a jet engine bomb run, set the elephant grass move modifier to 2 whereas before it was set to 3, changed the move sound for NVA Migs to custom made sound, renamed the NVA regiments at LZ Xray to their historical unit names.