DayZ
Ninjins-PvP-PvE
กำลังแสดง 1-10 จาก 70 รายการ
< 1  2  3  4  5  6  7 >
อัปเดต: 24 ก.ย. @ 7: 28am

Hotfix: Resolved an issue where purchasing a vehicle from a trader would incorrectly delete all attached items (attachments). The item deletion logic has been updated to preserve attachments during trader transactions.

Added:
- Never delete if item is in any valid inventory
- Never delete if item is attached to or inside a vehicle (CarScript,Transport & BoatScript)

อัปเดต: 24 ก.ย. @ 3: 46am

- Improved SZ item deletion, item deletion per item and own timing now. Not sure how performance intense this will be, so it needs testing i do recommend a timer between 15-30mins. It had no impact on my Test Server but i cant tell how it is with high entity count.

- NoLogout Exploit fix for dead body, skipping teleport for dead body inside a NoLogOut Zone.

- Fix for lockpicking in pve not working correctly under specific circumstances.

อัปเดต: 1 ก.ย. @ 2: 50am

- Fixed an issue where **Client/Player settings** were not being generated in local data, which caused problems with saving or loading settings for some players.
- Fixed an issue with **visual zones** and **player state updates**.
- Fixed an issue with **FlagZoneDefaults** where, on first-time installation or reinstallation, the `NoLogOut` setting was incorrectly set to `1`, causing players to be teleported to coordinates `4500 0 3500`.

อัปเดต: 11 ส.ค. @ 6: 22am

- roleback

อัปเดต: 11 ส.ค. @ 6: 04am

- pbo sign fix

อัปเดต: 11 ส.ค. @ 5: 56am

อัปเดต: 11 ส.ค. @ 5: 25am

– Fixed an issue where the Folder NinjinsPvPPvE was not created, which caused problems loading playersettings from clientzonesettings.json in

%localappdata%\DayZ\.
– Fixed an issue with visual zones not correctly setting the player state for global PvP or PvE when overlapping.

อัปเดต: 16 ก.ค. @ 5: 19am

Small Hotfix

- Client side crashlog about json load error and GlobalPvPZoneDays fixed
- No-Vehicle Zone warning and effect do now apply instant and not after half time over now.
- Reloading the NoVehicleZoneKillOrDestroyDelay is now instant without restart needed.

อัปเดต: 5 ก.ค. @ 5: 39am

- hotfix for DayZ Expansion AI Dynamic missions.

AI - Missions, they will now ignore the zone delay removal otherwise if using multiple missions the zones wont get removed because of MissionID and ZoneID messup.

The changes:

- Only one zone exists per mission ID
- Zones are created when missions start
- Zones are properly cleaned up when missions complete
- Zones do get removed now as soon as AI - Mission will remove it


Added Mainconfig and Admin-UI > General:
- DisableFallDamageSZ
- DisableFallDamagePvE

อัปเดต: 3 ก.ค. @ 4: 30am

IMPORTANT



This mod now uses a new key named Ninjin.bikey all my other mods still use old NinjinsPvPPvE.bikey until they update!So keep them both!

⚠️ Make sure to change and fill out settings for FlagZones inside your Zones.json!!! They will be empty at first ⚠️
⚠️ Makre sure to check your days,start & endhour settings the system has been changed⚠️

This update was announced 4 weeks before the release. If you have any issues, join my Discord. I gave everyone enough time to test the new update.





Changelogs:
https://github.com/Ninjin89/ninjinspvppvewiki/releases/tag/4.02