DayZ
Ninjins-PvP-PvE
Viser 31–40 av 70 bidrag
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Oppdatering: 13. mars @ 8.08

- Admin-Menu can now only be opened by Admins listed in Admins.json (If not an admin you get an Notification that access is denies)
- Admin-Menu now has Zones Edit Button ( This is just a test for adding and removing zones, zones get addded at players position only currently nothing else)
- Expansion Explsosions will never do Damage to players in PvE anymore (simplified dmg calc)

Oppdatering: 12. mars @ 15.40

Added:
- Exit-Notification Text Editing:
"ExitNotificationText": "Exiting Zone in {seconds} seconds!"
Note: {seconds} means it will display numbers for the countdown; if omitted, numbers won’t be displayed.

Admin-Menu Integration
Fully integrated admin menu for MainConfig.json settings. Saves settings to JSON on the server, reloads them, and syncs them to all players.

- VPPAdmin Map Support:
"DrawZonesOnVPPAdmin": 1, "DrawVPPAdminZoneLabels": 1

- CoT Admin Map Support:
"DrawZonesOnCOT": 1, "DrawCOTAdminZoneLabels": 1

- Target Restraint Support:
"AllowRestrainTargetinPvE": 1, "AllowRestrainTargetinPvP": 1, "AllowRestrainTargetinRaid": 1

Fixes:
- Fixed issues where notifications were appearing twice on entering zones (e.g., Flagpole Zones).
- Fixed an issue that caused the exit-notification panel to show and get stuck when switching between the same zone types.

Oppdatering: 9. mars @ 6.53

- fixes for supporting the Vehicle mod fully

Oppdatering: 8. mars @ 10.33

- added / changed:

mainconfigs:
- DestroyVehicleParts > you can destroy dmgzone of an vehicle good for like custom hellis like rffs like MainRotor, TailTRotor or just Engine
- RemoveVehicleAttachments > removes(deletes) attachments fo the Vehicle
- DestroyVehicleCargo > destroys items in cargo of vehicle
- TerritoryFlagZoneForceFirstPerson
- TerritoryFlagZoneEnableCustomMessages


- RENAMED MOD once again with
- Code cleanup


You may have to change your MainConfig Settings for NoVehicle settings!

Oppdatering: 6. mars @ 7.51

### New Features
- No Vehicle Zones
- Lb Master Minimap Support



### Added MainConfig
- LB_MiniMapDrawNames
- LB_DrawMiniMapZones
- NoVehicleWarningEffect
- NoVehicleWarningEffectIntensity
- NoVehicleWarningText
- NoVehicleZoneKillOrDetroyDelay
- NoVehicleKillPlayerOrDestroyVehicle

### Added Item Rules
- DisallowedVehicles (Can add ClassNames/TypeNames/BaseClasses)

### Added to Zones
- shape (0 = Circle Shape drawing and using "center" coordinates, 1 = Polygonshape Drawing using "Vertices" coordinates)
- UsesDisallowedVehicles > 0 = Do not use, 1 = Do use ( No Vehicles allowed that are listed in Itemrules.json under DisallowedVehicles )

### Zone changes
- Complete Zone creation re-work in code and in Zones.json
- Renamed drawCircle and drawPolygon to drawShape



Oppdatering: 2. mars @ 5.38

- fixed small server crash

Oppdatering: 2. mars @ 5.32

- ADDED:

- LockPickZoneDeletionTime


QOL:
- Only Lockpicker can do damage in Zone to everyone so he can defend himself
- Only Lockpicker can be damaged and killed in that zone by everyone
- Players that are not Lockpicker cant damage each other
- Zone gets removed after the time set in PvPExitCountdown

Issues with Linux:
- Maybe fixed error related to reading Crashites settings from template on Linux server cuasing a crash

Oppdatering: 1. mars @ 14.38

ADDED:

- LockpickingZoneRadius
- TerritoryFlagNotificationColor
- TerritoryFlagNotificationTitle


FIXES:
- lockpickzone names shorter now on map when drawing zone names set to 1
- fixed daamge calc for self kill in pve (needs more testing but should work)
Means that players will self-kill in pve zones now correctly but wont damage other players

Oppdatering: 28. feb. @ 13.17

-critical fix

Oppdatering: 28. feb. @ 12.47

Removed:
- IgnoreDamageProtectionForAIOwnedItems
- AlwaysAllowAIToDamagePlayerItems

AI does always damage player Items no matter what and Player also Damage AI Items no matter what. This is to make sure it cant be used to abuse a servers economy