DayZ
Ninjins-PvP-PvE
Ergebnisse 21–30 von 70
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Update: 2. Apr. um 15:44
von Naij0

- quick fix for a critical logconfig issue

Update: 31. Mrz. um 14:50
von Naij0

Update: 31. Mrz. um 14:14
von Naij0

Update: 31. Mrz. um 12:52
von Naij0

- fix for recent expansion airdrop changes

Update: 27. Mrz. um 12:14
von Naij0

** HOTFIX**

for:
PlayerBase.SetLastPosition
PlayerBase.SetWorldPosition

Update: 27. Mrz. um 11:30
von Naij0

Changelogs to huge look here:
V2 Changelogs[github.com]


All my mods needs to be updated!

Update: 17. Mrz. um 9:49
von Naij0

- CIRTICAL FIXES:


- removed AIrdrops-Upgraded (may add back again as extra module)
- removed vpp admin checks in afk system in playerbaseclient.c

Update: 16. Mrz. um 20:19
von Naij0

Added to Main Config:
- EnableAFKKick:
- Disable or enable contaminated area damage if the player has PvE status. For example, chemgas items won't damage players even at the edge of a PvP zone.

AFKKickTimeout:
- Timer in seconds until Player gets kicked. This timer gets reset on actions like :

- On Movement Changed
- On Inventory Menu Open
- On Inventory Menu Close
- On Aim Changed
- On Stance Change

Admins listed under Admins.json wont get kicket at all or any notification.

Fixes
Airdrop Upgraded:
- (E): Can't compile "World" script module! Can't find variable 'm_ZoneUniq' fixed.



Added to Item RulesConfig:
-"BypassZoneChecksGrenades": []
Items that are Grenade Based in here, gets bypassed by Zone checks and such to get them destroyed good for Deerisle and Jmc_grenade_smokey for example.




Changed
Admin-Menu:
- Moved Side Panel to the right screen side


Update: 15. Mrz. um 13:32
von Naij0

- hotfix for airdrop-upgraded

Update: 15. Mrz. um 12:49
von Naij0

Added New Supoorted Mods
  • Airdrop-Upgraded, this is [BETA]

Added Admin Menu
  • Zones-Editor BETA (Can Edit Zones in-game add,remove or edit. Also get players position via button and auto fill Zone coordinates)
  • Zone Editor Button on left panel
  • Main Config Edit Button on left panel
  • All new settings also added

Added Main Config

  • DisableToxicExposureInPvE
    (Disable or Enable any contaminated area damage if player has PvE state good for chemgas items for example even if player used at edge of pvp zone it wont damage player in pve)
  • DisableGiveBloodTargetPvE (Disable or Enable giving blood to other players if they have PvE status)
  • DisableForceFeedPvE (Disable or Enable feeding to other players if they have PvE status)
  • DisableForceDrinkPvE (Disable or Enable force drink to other players if they have PvE status)
  • ExitZoneNotification 0 = No PvP/Raid Exit Message Notification, 1 = Allow PvP/Raid Exit Message Notification
  • ExitNotificationText Text that gets displayed if exiting a PvP/Raid Zone. If the "{seconds}" is added it will add/display actual numbers for the Countdown

Changes

  • Grenade_Base
    - New Zone check logic and check if in Fireplace or not if in Fireplace and in PvE Zone, delete Grenade.
  • Grenade_Base
    - New Zone Logic should also block any kind of damage to grenades while keeping rules for unpin and throwing so players can stil use grenades for Zombies. (No Itemrules needed anymore for CantBeDamagedOnGround)

  • 40mm Chem,Explosive - New Zone check logic and check if in Fireplace or not if in Fireplace and in PvE Zone, delete Grenade.
  • 40mm Chem,Explosive - New Zone Logic should also block any kind of damage to grenades no need to be in Item Rules anymore under CantBeDamagedOnGround