Stranded: Alien Dawn

Stranded: Alien Dawn

Drones of Peace
Showing 1-10 of 14 entries
< 1  2 >
Update: 13 Aug @ 11:02pm

Version 2.11-032

Fixed the Medical Drone station labeling.

Added Butchering to Labor Drone activities.

Update: 6 Mar @ 7:41pm

Version 2.10-030

Changed the research column to Power instead of Defense to align with Delivery Drones.

Update: 13 Feb @ 5:53pm

Version 2.08-028

Fixed a few missing animations for the Medical Drone.

While it didn't prevent it from healing, it was however causing it to heal waaaaaay too fast when a survivor was in a bed (though bedrolls weren't affected).

Also fixes some other things under the hood that were causing errors, so your logs will be cleaner.

Update: 6 Feb @ 6:10pm

Version 2.07-026

Fixed another animation bug with Labor drones when salvaging wreckage.

Update: 4 Feb @ 6:10pm

Version 2.06-025

Fixed animation bug with Labor drone when scavenging/salvaging generates a weapon or armor.

Also make sure you have the latest SAD_CommonLib version as it includes the support for UnequipCorpse feature, which the game uses for that.

Update: 4 Feb @ 6:08pm

Version 2.06-024

Fixed animation bug with Labor drone when scavenging/salvaging generates a weapon or armor.

Also make sure you have the latest SAD_CommonLib version as it includes the support for UnequipCorpse feature, which the game uses for that.

Update: 29 Jan @ 1:36pm

Version 2.05-023

New drone! The Labor Drone, which handles physical labor tasks such mining, cutting trees and plants, scavenging, and salvaging.

Mod based excavation/extraction from Beyond Stranded and Cyberpunks are excluded intentionally for compatibility purposes, and because having a drone plonking about in a pretend cave seems a bit silly.

This is the last drone I plan on making for this mod, as I want to keep it so only humans/androids handle cooking, butchering, research, and crafting tasks, along with any others added by other mods. Anything further will be potential tweaks or bug fixes.

Update: 15 Jan @ 3:16pm

Version 2.04-022

Fixed more animations with the Construction drone that could cause it to get into a loop when constructing or deconstructing. That SHOULD be all of them, but if you notice any more, please comment on the mod page what item/building it has a problem with.

There is a bug with the Construction drone's ability to move objects. Working to see if it can either be fixed, or remove it's ability to move things. I don't think the Mod Editor allows for that level of granularity, but for now, you will still need to rely on your survivors to do so. If the drone gets stuck in a loop with moving something, either manually task a survivor to do it instead, or draft/turn off the drone until those tasks are completed. Pain in the arse, I know, bare with me for now...

I'm continuing to test the decimal resource delivery issue. Please also comment any specific items that cause this as I believe it to be related to certain ones/materials.

Update: 5 Jan @ 8:00pm

Version 2.03-016

Fixed an animation issue with the Construction drone that would cause it to get locked in a cycle when Deconstructing and Repairing.

There's an issue with it sometimes delivering resources in decimals near the actual amount needed. Exploring if that can be fixed, or if resource delivery can be disabled so delivery drones/colonists still handle that function and they only do the labor.

Update: 27 Dec, 2024 @ 6:08pm

Version 2.02-011

New Construction drone! Will construct, repair, and disassemble anything that requires it and has resources with an human/android equivalent skill of 8. Anything requiring more than that will still need human hands. As with the farmer drone, it's light and weak, so try to keep it away from any combat situations.

Fixed some text here and there. Farmer drone still said Rescue drone in the research panel, sorry for the confusion.