Stellaris
Marauders in action
Показані результати 1–10 із 20
< 1  2 >
Оновлено: 23 верес. о 9:12
автор: Gogabor

Оновлено: 5 трав. о 15:08
автор: Gogabor

Оновлено: 30 груд. 2024 о 13:53
автор: Gogabor

further small tunes for expansion/attacks

Оновлено: 25 груд. 2024 о 11:16
автор: Gogabor

- rework expansion formulas to better count empire size factor, now chances to build new starbase or attack neighbors have penalties from total amount of systems owned.
- rework calculations to choose system for new base based on amount of miners there and attractiveness
- update logic to occupy an useless system if it provides ways to expand further

Оновлено: 18 груд. 2024 о 0:57
автор: Gogabor

- turn off debug messages by default

Оновлено: 16 груд. 2024 о 8:44
автор: Gogabor

- better align ship specific designs with totem critters features and don't use components marauders have no techs for.
- add new techs for marauders when they adapt to nearby creatures, so related weapons/utilities may occur in new ships
- beta: try to get techs when a marauder fleet defeats enemy fleet/starbase

Оновлено: 13 груд. 2024 о 13:36
автор: Gogabor

- consider game difficulty level while calculating marauders basic power, so they are lazier on lower difficulty and more active otherwise
- fix defense station limit which is 5 for marauder starbase

Оновлено: 12 груд. 2024 о 14:02
автор: Gogabor

- better decisions about what system to attack
- a bit longer cooldown between actions
- may attack other marauder - consider as beta

Оновлено: 11 груд. 2024 о 9:22
автор: Gogabor

- fix calculations for neighbor attacks
- compare fleet powers to choose the right one
- give up on starbase modification as they are destroyed sometimes upon game load, use always the vanilla design
- add defense stations to starbases instead
- other minor fixes

Оновлено: 8 груд. 2024 о 23:05
автор: Gogabor

- enable starbase upgrades
- less aggressive expansion