Stellaris
Marauders in action
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更新:9月23日 @ 9時12分
更新者:Gogabor

更新:5月5日 @ 15時08分
更新者:Gogabor

更新:2024年12月30日 @ 13時53分
更新者:Gogabor

further small tunes for expansion/attacks

更新:2024年12月25日 @ 11時16分
更新者:Gogabor

- rework expansion formulas to better count empire size factor, now chances to build new starbase or attack neighbors have penalties from total amount of systems owned.
- rework calculations to choose system for new base based on amount of miners there and attractiveness
- update logic to occupy an useless system if it provides ways to expand further

更新:2024年12月18日 @ 0時57分
更新者:Gogabor

- turn off debug messages by default

更新:2024年12月16日 @ 8時44分
更新者:Gogabor

- better align ship specific designs with totem critters features and don't use components marauders have no techs for.
- add new techs for marauders when they adapt to nearby creatures, so related weapons/utilities may occur in new ships
- beta: try to get techs when a marauder fleet defeats enemy fleet/starbase

更新:2024年12月13日 @ 13時36分
更新者:Gogabor

- consider game difficulty level while calculating marauders basic power, so they are lazier on lower difficulty and more active otherwise
- fix defense station limit which is 5 for marauder starbase

更新:2024年12月12日 @ 14時02分
更新者:Gogabor

- better decisions about what system to attack
- a bit longer cooldown between actions
- may attack other marauder - consider as beta

更新:2024年12月11日 @ 9時22分
更新者:Gogabor

- fix calculations for neighbor attacks
- compare fleet powers to choose the right one
- give up on starbase modification as they are destroyed sometimes upon game load, use always the vanilla design
- add defense stations to starbases instead
- other minor fixes

更新:2024年12月8日 @ 23時05分
更新者:Gogabor

- enable starbase upgrades
- less aggressive expansion