Stellaris

Stellaris

Marauders in action
Menampilkan1-10 dari 20 kiriman
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Pembaruan: 23 Sep @ 9:12am
berdasarkan Gogabor

Pembaruan: 5 Mei @ 3:08pm
berdasarkan Gogabor

Pembaruan: 30 Des 2024 @ 1:53pm
berdasarkan Gogabor

further small tunes for expansion/attacks

Pembaruan: 25 Des 2024 @ 11:16am
berdasarkan Gogabor

- rework expansion formulas to better count empire size factor, now chances to build new starbase or attack neighbors have penalties from total amount of systems owned.
- rework calculations to choose system for new base based on amount of miners there and attractiveness
- update logic to occupy an useless system if it provides ways to expand further

Pembaruan: 18 Des 2024 @ 12:57am
berdasarkan Gogabor

- turn off debug messages by default

Pembaruan: 16 Des 2024 @ 8:44am
berdasarkan Gogabor

- better align ship specific designs with totem critters features and don't use components marauders have no techs for.
- add new techs for marauders when they adapt to nearby creatures, so related weapons/utilities may occur in new ships
- beta: try to get techs when a marauder fleet defeats enemy fleet/starbase

Pembaruan: 13 Des 2024 @ 1:36pm
berdasarkan Gogabor

- consider game difficulty level while calculating marauders basic power, so they are lazier on lower difficulty and more active otherwise
- fix defense station limit which is 5 for marauder starbase

Pembaruan: 12 Des 2024 @ 2:02pm
berdasarkan Gogabor

- better decisions about what system to attack
- a bit longer cooldown between actions
- may attack other marauder - consider as beta

Pembaruan: 11 Des 2024 @ 9:22am
berdasarkan Gogabor

- fix calculations for neighbor attacks
- compare fleet powers to choose the right one
- give up on starbase modification as they are destroyed sometimes upon game load, use always the vanilla design
- add defense stations to starbases instead
- other minor fixes

Pembaruan: 8 Des 2024 @ 11:05pm
berdasarkan Gogabor

- enable starbase upgrades
- less aggressive expansion