Black Mesa

Black Mesa

BMCE:R Addon - Black Mesa Character Expansion Revised Advanced
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Pembaruan: 1 Okt @ 12:38am

ver01102025:
- Adjusted alive reporter male to appear in ST E ordinance storage, construction worker will appear in WGH A plot twist instead;
- Fixed fireman MOPP hood normals missing.

Pembaruan: 26 Sep @ 2:27pm

ver27092025: Added beanie hats for some workers and fixed Transit Authority female using wrong model of gloves.

Pembaruan: 21 Sep @ 2:12pm

ver21092025.hotfix5: Deleted loose bracket on character manifest which resulted to screw up characters appearances.

Pembaruan: 21 Sep @ 3:02am

ver21092025.hotfix4: Prioritized "ragdoll" sequence on FRTOU female guard (however may not be necessary).

Pembaruan: 20 Sep @ 12:10pm

ver20092025.hotfix3: Minor fixes in character manifest.

Pembaruan: 20 Sep @ 10:26am

ver20092025.hotfix2:
- Packed all sounds into .vpk file;
- (Hopefully) fixed female FRTOU guard gestures in FAF A bunker.

Pembaruan: 20 Sep @ 9:36am

ver20092025.hotfix: Fixed nose_d_man to nose_d_max in character manifest and added empty holster by default for hurt female guards to prevent appearing undefined instances of their corpses without holsters (guards should have empty holsters even off-duty, no?)..

Pembaruan: 20 Sep @ 9:22am

ver20092025:
- Deleted on all HEV guards nameplates, since their removal in patch 6;
- Revised face 30_d_alt2 more unique and replaced blond male m_adrian_d face to m_kenny_d face;
- Also minor additions on character mainfest - Replaced Hunter into HEV FRTOU (what the most placement for him you think?) and added more HEV FRTOU guard instance into Further Data.

Pembaruan: 17 Sep @ 7:45am

ver17092025:
- Adjusted all glasses on all female guards as normally intended;
- Fixed wide-shouldered idle animation of female FRTOU guard (but ticking shoulders with handgun holding is currently still unfixable);
- Fixed firewoman formal and casual bodies using wrong OG FR reskin versions.

Pembaruan: 14 Sep @ 12:05pm

ver14092025: Included patch for Sound Design Overhaul, when you using it. Just go to folder "SoundDesignOverhaul_Patch" and drag that folder to custom, it would ask you to replace files, click "Yes".