Black Mesa

Black Mesa

BMCE:R Addon - Black Mesa Character Expansion Revised Advanced
203 Comments
Gunslinger ☢ 3 Oct @ 1:31am 
If you wanna be technical, the HECU Robots exist because depicting killing humans in Germany wasnt allowed, so HL1s German version made them a thing to work around it, They are canon in a different side of the world, and also exist in all versions as Multiplayer Deathmatch Playermodels.
Bonk Man 26 Sep @ 6:04pm 
@Kazzy I mean all of BMCER is completely lore innaccurate since Black Mesa was established in the 70s in actual canon, they are nowhere near as competent as in this and the HECU robots don't exist and certainly aren't Aperture products. But I do agree about Gina and Colette being dead being lame, though you can edit them out in the character manifest
Kazzy 26 Sep @ 11:54am 
Not lore accurate. Colette and Gina did not die on xen. The Gina on xen is a cheaple model reused for a standard female hev scientist. Randy Pitchford's tweet is not canon either.
The Kid From Brooklyn 26 Sep @ 10:05am 
When I do this it will spawn any random female scientist or office worker. It does not select a specific model and instead just randomly selects one. Same for male scientists and security.
Romus  [author] 26 Sep @ 1:21am 
@The Kid From Brooklyn try either "npc_create npc_human_scientist_female model models/humans/reporter_female.mdl"
The Kid From Brooklyn 25 Sep @ 4:00pm 
Sorry could you explain how I would do that?
Romus  [author] 25 Sep @ 3:52pm 
@The Kid From Brooklyn, unfortunately "npc_create npc_human_scientist_female" command can't spawn women with custom models from first time. You're need or set model of NPC again in console, or reload character manifest (also in console)
The Kid From Brooklyn 25 Sep @ 3:47pm 
So I want to spawn npcs while playing and it works with most of them but the female models do not ever spawn besides scientists, office workers, and security. How would I be able to have reporters or admin for example spawn with "npc_create npc_human_scientist_female" in the console?
ЭндрюГОр 22 Sep @ 5:25am 
спецэпизод https://youtu.be/6Z1hVoSjgPg
Romus  [author] 21 Sep @ 2:15pm 
@José de Nazaré it was true, there one script had been written with small error resulting screwed up appearances. Now it's fixed.
José de Nazaré 21 Sep @ 2:02pm 
Is it just me, or does the first guard appear injured now? The guard that say Morning Mrs Freeman, looks like you're running late
ЭндрюГОр 21 Sep @ 5:01am 
ясно дело но главные изменения будут в том что появятся новые карты с новыми врагами и персонажами
Romus  [author] 21 Sep @ 3:04am 
@Yamcha this is now fixed.

@ЭндрюГОр, и ещё имей в виду что этот мод постоянно исправляется
ЭндрюГОр 21 Sep @ 2:43am 
ЭндрюГОр 18 Sep @ 5:57am 
альтернативная 2-я серия https://youtu.be/HL1VHY8qT60
Yamcha 17 Sep @ 10:16am 
Playing through Forget About Freeman seems the first response guard female has some missing animations. when she opened the door or turn off the radio.
Pr0bl3m4t1c 14 Sep @ 10:05am 
Same might apply with the Xen one
Pr0bl3m4t1c 14 Sep @ 10:05am 
Nice.
Romus  [author] 14 Sep @ 10:03am 
@Pr0bl3m4t1c I agreed, it was one script of Surface Tension sounds, later I'll include supporting patch for Sound Design Overhaul
Pr0bl3m4t1c 14 Sep @ 9:31am 
@Yamcha, that was the problem for you?
Yamcha 14 Sep @ 8:31am 
@Pr0bl3m4t1c Let me guess, You're using Sound Design Overhaul - Earthbound
Romus  [author] 14 Sep @ 2:26am 
On me works everything good, seemingly you still have been subscribed to Workshop
Romus  [author] 14 Sep @ 2:11am 
Add to launch options "+workshop_disable 1"
Romus  [author] 14 Sep @ 1:54am 
@Pr0bl3m4t1c generally yes, recommended to run with "No Workshop" option
Bonk Man 13 Sep @ 5:26pm 
@Romus yeah I do. No clue what's going on
Pr0bl3m4t1c 13 Sep @ 3:13pm 
Is it possible having mods both at the custom folder and at the workshop folder would cause conflcts like this?
Pr0bl3m4t1c 13 Sep @ 3:10pm 
I check my list, there are no conflicts. No mods that would conflict with this.
Romus  [author] 13 Sep @ 3:02pm 
@Pr0bl3m4t1c seems some mod is conflicting
Pr0bl3m4t1c 13 Sep @ 2:59pm 
Guard after getting the Hivehand has female V.A. despite being male mixed in with standard lines. I also haven't come across any alive female guards.
Romus  [author] 13 Sep @ 1:52am 
@Bonk Man have you both OC Chapter Overhaul and its patches?
Bonk Man 13 Sep @ 1:48am 
For some reason, in Office Complex, the map after the radio transmission guy (the one with the cafeteria/freezer and the alt route that disables a turret) is completely fucked up. It has the node graph broken and if you reload the map after first visiting it, be it through going back to the previous map or just reloading a save, the AI gets completely disabled. Can someone explain why this happens? Not saying it's BMCERA's fault, but I'm genuinely shocked as to why it's broken, maybe the base map in the chapter overhaul is broken
Songbird 12 Sep @ 3:01pm 
Wow that was fast, thanks a bunch.
Romus  [author] 12 Sep @ 2:02pm 
Already it's truly fixed
Romus  [author] 12 Sep @ 1:53pm 
Wait... Now I'm fixing it
Romus  [author] 9 Sep @ 1:34am 
@Bonk Man, those for npc_create npc_human_..., I should wipe them for reason as they're using too much space for other more important characters appearing
Bonk Man 8 Sep @ 11:46pm 
Oh and also, if I could ask: Is there a reason why in the character manifest, a lot of standard BMCE face scaling is missing? Like face_02 or face_06. Just curious
Yamcha 8 Sep @ 2:03pm 
@Bonk Man I think I can answer that. In the text file "c1a4_scenes" only works for grd01 name, I changed it to grd01_johnson so he can now say his idle lines.
Bonk Man 8 Sep @ 1:25pm 
Glad to have been able to help. Maybe those script files should be checked in other chapters? I ask because I also remember not being able to talk to the guard in Blast Pit after killing the Tentacle, usually he'd say something along the lines of "Jenkins is at peace now" but he just turned to look at me and then turned back. But I'm not sure if maybe that's just cut or idk
Romus  [author] 8 Sep @ 12:28pm 
@Bonk Man you as right. Now AM dialogues script is fixed, accidentally as been used from vanilla instead from Chapter Overhauls
Bonk Man 8 Sep @ 11:47am 
I think this mod messes up some dialogue. In AM, both the ponytail guard's alternate voiceline and the three scientists joking about atoms near the elevator don't have their voicelines and don't even move their lips.
Romus  [author] 1 Sep @ 9:39pm 
If you will use this without chapter overhauls, you just will not see more a half of a characters...
awchris11 1 Sep @ 7:21pm 
Can I use this mod WITHOUT any chapter overhauls?
Romus  [author] 1 Sep @ 12:05pm 
Wait for it guyz, I need some time...
chonkyfire33 11 Aug @ 3:23pm 
nope they dont... i think i installed it correctly
Romus  [author] 11 Aug @ 3:01pm 
In other chapters other characters seem to have right appearance or?
chonkyfire33 11 Aug @ 2:57pm 
i cant seem to find any hev people in lambda core
Hgrunt Medic 10 Aug @ 2:26pm 
:steamthumbsup: