Garry's Mod

Garry's Mod

Black mesa Character Expansion Revised 2025(Garry's Mod edition)
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Update: 28 May @ 1:54pm

Fixed scientists body texture

Update: 10 Apr @ 11:59am

HECU 01 8point cap now includes DOE patch

Update: 20 Feb @ 9:41am

Fixed Masked marine Lenses, Osha jacket and Office Worker ties and change the paramedic vest

Update: 14 Feb @ 10:32am

New Updated

Fixed Pilot gibs, admin hurt 02 and kleiner textures and the zombies were renewed

Update: 10 Feb @ 5:25pm

fixed gman and hecu marines googles pink reflection

Update: 6 Feb @ 2:31pm

Fixed Paramedic Glasses texture and and the physics were also fixed, since I accidentally removed the .phy file and also including the pilot

Update: 5 Feb @ 2:45pm

BMCER THREE YEARS ANNIVERSARY UPDATE PATCH!

Additions:
- Added number of new face textures by DWBoyGamer, F5Man and Racer (base_m_d_alt, Bill, Sean, Ronald, babyface, otis_dad, edith_alt, f_d_alt2)
- Added bonewelded DOE HECU Military Police helmet prop
- Added firefighter helmet for paramedics due to them now being unified under one branch alongside firemen
-Added handful of new HECU voicelines (credits to F5 and Blake)


Changes:
- Reworked 03_hecu and Bradley_hecu faces to have better camo
- Reworked the bald of Mike face
- Reworked Tommy face to be beardless
- Reworked eye brows of DW face to be more accurate
- Asianotis is now more detailed
- Reworked 32_alt face, 32_alt2 and 32_alt3 to look more unique
- Reworked 28_alt face to not have his beard look like ass
- Adrian_alt face now looks younger
- Reworked Zuther and Zozenberg faces to look more accurate to their Residual Life counterparts
- Ted face now has red-ish hair, for consistency with the beard
- Simmons face now has black hair with white spots at sides, as reference to HL1 Luther scientist
- Reworked Einstein face moustache to not look like ass
- Reworked Simmons beard
- Otis_black face now has black hair and moustache
- Unified firemen and paramedics under the same branch, Black Mesa Fire & Rescue and updated various textures accordingly
- Fireman helmets are now bit more colourful
- Remade the normal maps of survey team
- HECU 01 8point cap now includes DOE patch
- Reworked HECU pilot textures to use new HECUR patches as well as made their uniforms more realistic looking
- Reworked inbound Barney face to be bit more detailed again
- Allowed DOE HECU Military Police to spawn as rare HECU commander type. They will sport unique helmet, and people using HECUR will also get MP sleeve pauldron and MP patch


Fixes:
- Recompiled Edith and Mia faces to not have transparency for optimization
- Fixed error on 09_hecu face hands
- Flipped flag and patch placements on paramedic/formal fireman for consistent with guards (workers still have them wrong way around, we will be correcting this in future patch/update)
- Corrected all human normal maps to use correct format. Previously some normal maps for human models used OpenGL format instead of DirectX, which lead to incorrect lightning on them. We are aware of Gunslinger ☢ having done the same (though just with incorrect vanilla normals) however none of his work has been used here due to relative ease of converting the previously broken normals to correct format.

Update: 11 Jan @ 3:26pm

the pilot's face was fixed

and for the shotgun and masked hecu now they have built-in goggles and gasmasks.

Update: 31 Dec, 2024 @ 11:12am

fixed the texture of the casual firefighter and the paramedic and the helmet of the first response guards again

Update: 31 Dec, 2024 @ 11:00am

osha, guards and firefighters texture was fixed