Garry's Mod

Garry's Mod

Black mesa Character Expansion Revised 2025(Garry's Mod edition)
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Update: 31 Dec, 2024 @ 9:54am

The big update for the new year


Happy new year Soldiers!!!!

Changes
-The extra model the paramedic that was added by accident was removed
-All the textures of the models have been changed and now they no longer generate conflicts and are completely independent


Fixes
-now all models are fixed


Update: 24 Dec, 2024 @ 3:30pm

Christmas update!!!!


happy holidays everyone


Here is the new Christmas 2024 update of the BMCER port to gmod


Fixes:
-Paramedics and Firefighters are fixed
- Fixed otis_legacy missing its normal maps
- Fixed damaged aviators bonewelded prop referring to incorrect material leading to missing textures
- Fixed pilots head_w_min faceflex being completely unusable
- Fixed "Its Latin" guy from QE B being unable to speak in the scripted sequence he is in
- Fixed paramedic gibs being inconsistent with the human model. This current version of the texture greatly suffer from the fact its blood overlay was intended for darker texture and doesnt blend well with the current white shirt. This will be addressed at later date.
-Scientist, Guards and more they will be fixed later since there are quite a few models of them.

Changes:
-I have moved all the models to another folder to avoid conflicts with other addons and including the caps
-The texture of gman has been changed (now it is no longer a reskin)
-Marines textures have been changed to another folder as well and including the hats to avoid conflicts with other addons

Update: 17 Dec, 2024 @ 4:52pm

fixed the black ops assassin now it is an independent model

Update: 16 Dec, 2024 @ 11:23am

added gman


Attention that the texture of the face and the texture of the briefcase are reskins!!!(by the moment)

Update: 11 Dec, 2024 @ 3:24pm

add eli vance, breen and magnunson and kleiner

I managed to separate the texture of eli and magnunson and thus nothing changes from the originals of hl2 and hl2ep2

Update: 9 Dec, 2024 @ 1:24pm

new fixes and improveds and marine props added and more

Update: 29 Nov, 2024 @ 2:09pm

BMCER THREE YEARS ANNIVERSARY UPDATE!
ATTENTION!!!
In this update we decided to take BMCER to more stylized direction to better match the general GoldSrc aesthetic without completely abandoning the more grounded style of BMS. This also serves as way to better differentiate BMCER from BMCE and other mods. For this reasons we have chosen to remaster most of the textures not only from BMCER itself but also ones from BMCE to better fit this new direction. Generally this means textures are changed to better resemble something you might see in GoldSrc game, even if only in spirit. Scientists have been changed to have desaturated labcoats, light red-ish brown pants and very slightly green-ish blue shirt. Guards have gotten their HL1 color scheme back (plus no more yellow lines on pants) in addition to getting breast pockets on their shirts. Their vests is now much darker shade as well as higher quality and they were given much more futuristic looking helmets with HL1 style chrome top and Hard-Life style side notches. Please be adviced, these textures are now part of the intended BMCER experience. As hinted in the previous sentence, we will not offer are meaningfull support with bugs resulting from not wanting to use these textures and we have no plans to revert back to using the original ones.

The actual changelog was literally too large to fit here so read it from here instead

In the next update I will see about putting the marine models separately so that they do not generate conflicts with other addons and among many other things

Update: 17 Nov, 2024 @ 12:00pm

addon creation