Barotrauma

Barotrauma

[LK]Sd.Jgz-Stellarator
Showing 1-10 of 11 entries
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Update: 25 Sep @ 1:49am

Added links between sub hulls of ballasts,in case the newly update about gaps caused folw reduction.

Update: 11 Apr @ 8:05am

*Fixed the issue that turrets fail to rotate with high skill when having turret-rotating-upgrade.(but the upgrade will still reduce the rotating speed with high skill,this is a problem of fakefish)
*disabled the collision of certain decorating fins.
*slightly changed the appearance,making it more smooth.

Update: 8 Apr @ 3:29am

*Adjusted the gaps in ballast due to recent update.
*Made AI not to hang around the engine room.

Update: 27 Dec, 2024 @ 12:05am

Fixed illumination of "Sextant"

Update: 11 Dec, 2024 @ 7:33pm

Due to certain *freeking bug.The rector will be uncontrolable when you initial a campaign.So now the reactor has no fuel in when start.
And fixed the bug that ceatain oxgen tanks were not powered.

Update: 14 Nov, 2024 @ 6:07am

Update: 13 Nov, 2024 @ 9:08pm

Made +version's invisible supercampacitor invincible(haha,get it?)
Made the ancient weapon to perform correctly.
Added a pirate version(coalition only of course).

Update: 2 Nov, 2024 @ 9:01pm

Fixed the issue that AI try to adjust capacitor while firing.

Update: 2 Nov, 2024 @ 10:55am

Update: 2 Nov, 2024 @ 9:12am

Fixed certain localizing problem.