Stranded: Alien Dawn

Stranded: Alien Dawn

Enemies Evolve!
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Update: 28 okt 2024 om 18:29

Version 1.03-029

bugfix:
Replaced more empty string with nulls to avoid crashes

Update: 26 okt 2024 om 8:43

Version 1.02-028

bugfix:
Resolved bug causing upgrades to fail
(Introduced when PX creatures where added)

Update: 25 okt 2024 om 3:35

Version 1.01-027

bugfix:
Animal buffs
Made icons smaller for all buffs
Made text + icon display on buff activation

Update: 21 okt 2024 om 7:33

Version 1.01-026

Added animal traits to tecatli species
Changed Tecatli to insect attack group, to avoid mixed species attacks fighting a civil war
Added Project-X custom animals to upgrade path(s):
- JunoSkar
- BabyRaptors
- VenomousRaptors

Added Pacification resistance based on tier, no "easy" taming up at the end game

Update: 20 okt 2024 om 15:04

Version 1.01-025

Added animal traits to tecatli species
Changed Tecatli to insect attack group, to avoid mixed species attacks fighting a civil war
Added Project-X custom animals to upgrade path(s):
- JunoSkar
- BabyRaptor
- VenomousRaptors

Added Pacification resistance based on tier, no "easy" taming up at the end game

Update: 18 okt 2024 om 14:39

Version 1.00-023

++ Pictures

Update: 18 okt 2024 om 14:27

Version 1.00-022

++ Picture

Update: 18 okt 2024 om 14:19

Version 1.00-020

Formatting is hard.....

Update: 18 okt 2024 om 14:19

Version 1.00-019

Content:

All species now grouped and have 5 Tiers:
T0 Base game chaff that can be dealt with easily
T1 "Brutes" or newly added minor upgrades to <something>
T2 Mod added creatures with one or more unique attributes, players should start to focus on diversifying their armaments
T3 Creatures that are very difficult for a base reliant on one damage type. Great preparation needed to survive these attacks
T4 Final Forms of a species. Either incredibly difficult to kill, or extremely deadly when in combat.

Overrode base game story bits that hard coded a species name
Will now check if the spawndef would spawn > mod max
IF over mod max, upgrade one species to their next upgrade/difficulty

Update: 18 okt 2024 om 14:18

Version 1.00-018

Content:

All species now grouped and have 5 Tiers:
T0 Base game chaff that can be dealt with easily
T1 "Brutes" or newly added minor upgrades to <something>
T2 Mod added creatures with one or more unique attributes, players should start to focus on diversifying their armaments
T3 Creatures that are very difficult for a base reliant on one damage type. Great preparation needed to survive these attacks
T4 Final Forms of a species. Either incredibly difficult to kill, or extremely deadly when in combat.

Overrode base game story bits that hard coded a species name
Will now check if the spawndef would spawn > mod max
IF over mod max, upgrade one species to their next upgrade/difficulty