tModLoader

tModLoader

Turtle's L'il Dragon Race
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Uppdatering: 27 okt, 2024 @ 2:39

Version 1.0.3
- Adjusted held items so they are closer to the dragon unless being swung (makes held torches look better).
- Code refactor to better support a potential future where there are multiple dragon types with their own visual parameters, etc.
There shouldn't be any noticable change in behaviour from the refactor, but if your dragons suddenly explode, please leave a comment.

Uppdatering: 26 okt, 2024 @ 23:43

Version 1.0.2
- Shifted the dragon's item hold position slightly forward and down. This should help nets hit critters like worms on the ground.

Uppdatering: 26 okt, 2024 @ 16:00

Version 1.0.1
- Fixed mounted players who die staying mounted when they respawn. You will be dismounted if either you or the mounted player dies.
- Fixed the dragon trying to blink while invisible and mounted, causing the minimap icon to appear glitched when facing left.
- Tail animation code cleanup. Functionality should remain unchanged.

Uppdatering: 26 okt, 2024 @ 4:17

Version 1.0.0. This speaks for itself, right?
- Added mounting! Dragons can be mounted by non-dragon players by interacting with them (right click by default). You can interact again anywhere to dismount.
- Added configurations for mounting. You can allow dragons to mount others, or even allow non-dragons to mount other non-dragons... if you wish. Of course, you can just turn mounting off entirely, too.
- Dragon's head no longer tries to rotate while sleeping when using dagger-like weapons.
- Dragon's tail now animates correctly when gravity is inverted.
- Tweaked the offset of items when the dragon is crouching.
- Fixed the dragon's sprite getting broken when gravity is inverted (wow this was more complicated than it needed to be).
- Fixed dragon leg current animation frame not being retained when frozen/webbed.
- Changed versioning system.

This update was huge, so please leave a comment if you find any new major bugs!

Uppdatering: 25 okt, 2024 @ 1:49

Version 0.93, tackling some multiplayer bugs and other visual jank.
- Other dragons now properly petrify in multiplayer.
- Dragon tails now properly animate per dragon when playing multiplayer.
- Dragon tail no longer animates while frozen or webbed.
- Dragon sprites shouldn't get messed up if crouching when you get frozen/webbed/petrified.
- If the dragon's head if aimed at very downwards angles, it will now shift forward slightly to not look too broken.
- Fixed some layers rendering in front/behind things they shouldn't.

Uppdatering: 24 okt, 2024 @ 3:50

Version 0.92
- Minimap head is no longer invisible when invisible due to being mounted.
- Minimap head no longer rotates when swinging items.
- Code cleanups.

Uppdatering: 23 okt, 2024 @ 21:36

Version 0.91
- Description updates.

Uppdatering: 23 okt, 2024 @ 20:03

Version 0.90 brings a much-awaited change that I didn't think was possible at first, but here we are!
- The dragon now holds items in its mouth. Melee hitboxes are shifted accordingly, but projectiles will still spawn from the dragon's origin point.
- Added a new server config option to make dragons hold items in their mouths. Default is ON. This affects hitboxes for swung weapons, hence being a server setting and not a client setting.
- Shifted some code around so it doesn't try to run on non-dragon players.

Note: Regardless of client settings, while mounted on a non-minecart mount, dragons will not hold items in their mouths.

Uppdatering: 23 okt, 2024 @ 2:05

Version 0.84
- Improved the code used to hide the player while mounted so that it doesn't have to mess with eye/body colours- zero risk of damaging player data.
- Dragons should break less when mounted visibility is enabled with Turtle's Riderless Mounts also loaded.
- Dragons can now crouch when sliding on ice but not inputting any movement keys. Should also apply to other similar cases, like being pushed by desert wind.

Uppdatering: 21 okt, 2024 @ 19:16

Version 0.83
- Updated wing sprites. Mod icon updated to reflect this, too.