tModLoader
Turtle's L'il Dragon Race
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Actualización: 30 MAY a las 2:47

Version 4.8.15
** New **
- Added a new server config: Allow Same-size Mounting. When enabled, races of the same mount size can ride one another (eg. L'il Dragon riding L'il Dragon), but still prevents larger creatures riding smaller ones (eg. B'ig Dragon riding L'il Dragon).
- Added a new synced client config: Allow Flute Summon By Others. You can disable this to prevent being summoned by players with Summoning Flutes tied to your name.

** Changes **
- Race mount size config now allows negative values.

** Fixes **
None

** Code/Internal **
- Added new race data object field, HoldsItemsInMouth. By default, this just matches DragonUtil.ServerConfig.dragonItemInMouth but can be set on a per-race basis if you need a race to swing items with their arms again.

Actualización: 26 MAY a las 16:43

Version 4.8.14
** New **
None

** Changes **
- Fire breath projectile damage increased from +25% to +30%
- Fire breath defence reduction increased from 15% to 30%.

** Fixes **
None

** Code/Internal **
None

Actualización: 25 MAY a las 16:26

Version 4.8.13
** New **
- Added a new client-sided rendering config, 'Tether Connection Particles', to toggle the particles spawned when a tether is connected to a player.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Actualización: 21 MAY a las 20:23

Version 4.8.12
** New **
None

** Changes **
- Updated special thanks.

** Fixes **
- Enemies should no longer target players who are downed and in need of rescue. Thanks dargon for the mention in the L'il Discord that spurred me to look into implementing this.

** Code/Internal **
None

Actualización: 18 MAY a las 16:19

Version 4.8.11
** New **
None

** Changes **
None

** Fixes **
- Fixed incorrect lang string for server config 'Tether Posts Can Override Wand'.

** Code/Internal **
None

Actualización: 18 MAY a las 6:14

Version 4.8.10
** New **
None

** Changes **
- A number of configs (not specific to race stats like health, though, sorry) have had their limits loosened to dangerously low/high limits. Go crazy!
- Rescue icons now use VisualPosition instead of position so that they don't appear to 'snap' in position moving on half blocks.
- Rescue icons are now a tiny bit higher (18px instead of 16px above player hitbox).

** Fixes **
None

** Code/Internal **
- A few minor code refactorings.

Actualización: 17 MAY a las 21:08

Version 4.8.9
** New **
None

** Changes **
None

** Fixes **
- Fixed the Tether Wand attempting to grab EVERY player in range when used, rather than just the players under the cursor.

** Code/Internal **
None

Actualización: 16 MAY a las 20:04

Version 4.8.8
** New **
- Added server config 'Stamina Recovery Scales with Max', which allows dragon breath stamina to recharge proportionally to the dragon's max stamina as it increases with breath upgrades. Default is off to retain the 'intended' behaviour.

** Changes **
None

** Fixes **
None

** Code/Internal **
- Exposed new property in DragonPlayer 'DragonBreathPowerCurMult' which returns a float that determines the dragon's current breath stamina multiplier.

Actualización: 14 MAY a las 7:25

Version 4.8.7
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added modifyDragonEyeGlowColours and dragonEyeGlowColourOverride to DragonPlayer to allow changing the eye colour used for glowing textures on dragon layers such as the tail and wings.
This will mostly be used for the Storm Drake.
- Added function GetCurrentEyeGlowOverride() to easily fetch the override colour, only if it's active.

Actualización: 12 MAY a las 6:11

Version 4.8.6
** New **
None

** Changes **
- The 'Petrification Gives Pendant of Stone Stats' config is now 'Force Pendant of Stone Bonuses as Statue'. Description adjusted a bit, too.
- The 'Pedestal Petrification Gives Boosts' config is now 'Have Pendant of Stone Bonuses on Pedestal'. Description adjusted a bit, too.

** Fixes **
- Fixed the 'Petrification Gives Pendant of Stone Stats' config not actually giving all of the Pendant of Stone's bonuses.

** Code/Internal **
- NeckPendantOfStone.GiveStonePendantBonuses has a new optional parameter, ignoreBuffCheck. When true, you can give bonuses without actually being petrified.