tModLoader

tModLoader

Turtle's L'il Dragon Race
Näytetään 11–20 / 397
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Päivitys: 11.8. klo 19.55

Version 4.11.15
** New **
- Added a customisable hotkey for the Focused Pendant and similar items. I'll be rolling out an update shortly for the L'il Fox mod to mirror this change for the Focused Hedge Pendant too.
By default, the key is unbound and will still use the existing keybind (Tertiary Racial Ability Key) unless you bind a key to the new keybinding, in which case the new keybinding will take over.
A number of my races are using the tertiary key for abilities now, so it made sense to add this in for players who want to use the pendants, but don't want ability overlap.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Päivitys: 10.8. klo 16.47

Version 4.11.13
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added data object function: WebbedBackSpriteOffsetFunc. More flexible positioning of the webbed effect when midair.

Päivitys: 10.8. klo 7.40

Version 4.11.12
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added data object property: AllowMounting. When false, the race cannot mount others, despite any config options.

Päivitys: 10.8. klo 6.42

Version 4.11.11
** New **
None

** Changes **
None

** Fixes **
- Disabled slope collisions while mounted, to prevent some cases where the player would be pushed by slopes while riding another player.

** Code/Internal **
None

Päivitys: 10.8. klo 5.09

Version 4.11.10
** New **
None

** Changes **
None

** Fixes **
- Fixed an issue where the incorrect statue material is used for sounds when standing on a pedestal that forces a particular material type, but your race doesn't support that material.

** Code/Internal **
None

Päivitys: 10.8. klo 2.37

Version 4.11.9
** New **
- Added two new configs to adjust the L'il Dragon's attack speed, for all types, or just melee only. Find these configs in the L'il Race Config - Server section.

** Changes **
None

** Fixes **
None

** Code/Internal **
- Data object flag UseHVelForTailWhileMidair is now a function that provides a usable player object for more flexible conditions. Mods that used it will need to be updated.
- Added data object function: CustomTailPerceivedVelocity. Used to more freely manipulate how the tail will be animated. Used in the latest L'il Charizard mod update.
- Added data object flag: OverrideTailAnimation. When true, tail animation logic will be paused and you will have to implement it yourself.
The tail animation code has also moved into a public function within DragonPlayer, TailAnimation(dataObj). Helps if you just want to run the code in a later position for your race, rather than re-write the entire code block.

Päivitys: 8.8. klo 0.47

Version 4.11.8
** New **
None

** Changes **
None

** Fixes **
- Fixed life breath affinity's Grounded debuff not working properly when gravity is inverted.

** Code/Internal **
None

Päivitys: 7.8. klo 4.59

Version 4.11.7
** New **
None

** Changes **
- Changed a value of -1 for the rescue system damage limit to actually be 9999999. Mostly for networking reasons, noticed some odd bugs when players gave up on rescue because clients still thought the dying player couldn't be killed.

** Fixes **
None

** Code/Internal **
None

Päivitys: 4.8. klo 21.37

Version 4.11.6
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added a bunch of data object functions to allow you change the file name (but not the whole path) of assets used in most custom layer rendering. Please note that default layers within MrPlague's Authentic Races aren't supported by this change, only layers added by the L'il Dragon mod!
All of these new functions are named starting with GetAssetFile, then the thing they're changing. Eg. GetAssetFileArmFront.
Currently, this supports the custom arm and big dragon leg layers, both front and back, tail, and wings, both front and back.

Päivitys: 4.8. klo 18.33

Version 4.11.5
** New **
None

** Changes **
None

** Fixes **
- Fixed all consumables that failed to apply their effects when playing with mods which enable them to be infinite.

** Code/Internal **
- Added CommonPowerGemUseItem to DragonUtil. Used as common code for the UseItem hook in breath power gems that was previously being inlined for each item.
There are also some changes to the power gem and stone claw common functions. If anyone was using these in their own mods, for some reason, they might break!