tModLoader
Turtle's L'il Dragon Race
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Обновление: 21 март в 18:42

Version 4.5.2
** New **
- On-spawn petrification configs now have their own timers so you can configure the duration for each type separately.
This will need an update in other mods that support the original feature before it works for them too.

** Changes **
- Setting on-spawn petrification configs to 601 (the new limit) will instead trigger needing rescue.

** Fixes **
None

** Code/Internal **
- Code simplifications in some Breath Type data objects.
- Removed some unneeded null checks in life breath projectile logic.

Обновление: 21 март в 7:11

Version 4.5.1
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
- Added new data field: FlyMaxSpeedMult which lets you modify max flying speed on a per-race basis. This replaces the implementation from the prior update.
My mind is fickle. I'm sorry for the update spam.

Обновление: 21 март в 6:51

Version 4.5.0 is shaking things up a bit. I don't feel this warrants a major version increase, but it is a considerable change. You may see similar changes in other dragon-y races of mine!
For changes, a + icon will be used to denote a buff, ~ for a change that's not clear, and - for a nerf.
** New **
- New 'Breaths' config section for tweaking breath-specific properties that aren't affinity-related. Currently, only life breath has a config here.
- Added a new 'max fly speed' stat for dragons. It does what it says on the tin, and is set to 140% for dragons by default. This is effected by the overall speed modifier, so the final result is around +12% compared to a human at default settings.

** Changes **
- Dragon acceleration has been reduced noticeably (200% -> 150%. Actual values after overall modifier calculations are around 160% -> 120% compared to a human).
- Dragon armour boost reduced from 10 to 5.
- Disabled crouching while grappled to prevent some glitchiness.
~ Default tether pull speed limit is up from 700 to 1000.
+ Stone Shield Trinket damage multiplier when not petrified reduced from 200% to 175%.

Ice breath
+ Ice breath affinity now makes you take less damage from 'cold' damage sources. Doesn't stack with the potion of the same effect.

Electric breath
+ Electric breath projectiles now ignore water slowdown.
+ Removed the feedback effect when taking damage underwater with affinity active.
+ Affinity now gives 10% final damage reduction while in water.
- Affinity now requires you to periodically hydrate in water every few minutes. A new buff indicates if you are hydrated.
- Affinity now penalises speed and damage reduction by 25% if dry (haven't been in water in the last few minutes).

Life breath
+ Affinity's 'grounded' effect no longer pulls you down on ropes.
+ Doubled Life breath affinity's regen speed boost (30 -> 60).
+ Life breath projectiles now also heal players directly, alongside giving a regen boost.
~ Affinity now also reduces aggro significantly, so other players will be targeted first.
- Affinity's 'grounded' effect now triggers when airborne for too long, rather than at low health.

** Fixes **
- Fixed Life Breath affinity being a bit buggy in general, namely with wings, and desyncing in multiplayer games.
- Fixed a major bug with the Wand of Tethering that was causing it to trigger on all clients whenever anybody used it.
- Tweaked some net code for pedestals to reduce cases where player appear stuck to pedestals, but not as a statue.

** Code/Internal **
None

Please inform me of any bugs.

Обновление: 19 март в 22:36

Version 4.4.1
** New **
None

** Changes **
None

** Fixes **
- Fixed missing statue traits definitions for marble, granite and gold statue materials, causing them to play no sound effects.

** Code/Internal **
None

Обновление: 19 март в 22:27

Version 4.4.0
** New **
- Added a new tether setting: 'Removing Collar Breaks Tethers', set to true by default. You can set this to false if you want tethers to remain active even if the player takes their Tether Collar off while a connection is active.
- Also added 'Tether Posts Can Override Wand'. True by default, when enabled it gives Tethering Posts permission to break player-to-player tethers in favour of tethering the player to the post instead. If disabled, Tethering Posts can only tether players who have no player-to-player tether pulling them already.

** Changes **
- Updated some tether config descriptions to be more accurate.
- Wand of Tethering 'hitbox' size increased slightly, and it will now play a sound when successfully targeting a player (even if this doesn't result in a successful tether).
- Added version check data for L'il Fishron and Brilliant Diamond Breath Addon.
- Updated version mismatch error message.

** Fixes **
- Tether Imprisonment set to 1 now doesn't stop the tethered player from blinking.
- Fixed some code that was making certain mounts appear offset strangely.
- Corrected the tether particle spawn position on the Tether Post.

** Code/Internal **
- New data object field for race data: PetrifiesOnDeath. Should be set to TRUE for any race that will turn to stone/other form when the petrify on death mode is set to 1.
- Removed an unnecessary overload for the StatueMaterialTraits constructor.
- Code refactoring for how the Data Object system works. Instead of some scuffed blend of interfaces, static functions and function/action pointers, we're using proper inheritance and virtual/override functions now.
...there are still some static functions hanging around though, to facilitate reusing code in places.
- Supported rotating the dragon's statue sprite and shifting it on the X axis using new variables which do not reset themselves.

Please note that this update will be incompatible with most of my other race mods or breath addons. Update those mods too! I will be releasing patches for them shortly.

Обновление: 19 март в 0:35

Version 4.3.6
** New **
None

** Changes **
None

** Fixes **
- Fixed 'Mashing Reduction Per Input' not having a properly-defined limit (was using default values).

** Code/Internal **
None

Обновление: 19 март в 0:28

Version 4.3.5
** New **
None

** Changes **
None

** Fixes **
- Fixed electric breath's affinity getting screwed over by worlds which make the 'Gills' effect suffocate you in air.
- Also fixed the same for the 'Petrification Gives Gills' setting.

** Code/Internal **
None

Обновление: 18 март в 6:23

Version 4.3.4
** New **
- Added a toggleable feature which disables hunger ticking down in Don't Starve worlds (or other worlds with the effect enabled, such as Zenith) when the player is petrified or on a pedestal. By default, this is enabled.

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Обновление: 18 март в 1:43

Version 4.3.3
** New **
None

** Changes **
None

** Fixes **
- Fixed grappling not working on bridled players who are tethered with Tether Imprisonment set.

** Code/Internal **
None

Обновление: 18 март в 0:24

Version 4.3.2
** New **
- Added configs for tethering that I didn't get around to last update. Check the server config for a new section!

** Changes **
None

** Fixes **
- Fixed tethers trying to persist through death.

** Code/Internal **
- Code simplification for DragonTetherPlayer.