RimWorld

RimWorld

World Presets
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Update: 22 Jul @ 1:46pm

- Generate new world from preset should now work again with 1.6 but settlements will no longer be used and instead regenerated (figured it might be kinda pointless to have included them anyway as different generated map sizes would mean either too few or too many settlements)

Update: 21 Jul @ 8:36am

- Should now work with Gravship scenario.
- Should now work without Ideology

Update: 12 Jul @ 1:28am

- Disabled generate from preset in 1.6 as it is not functioning correctly at all, I'm gonna try to rewrite it. No promises though.

Update: 11 Jul @ 7:54am

- Made compatible with 1.6

Update: 28 May @ 6:11am

- Added <loadBefore> for worldEdit to about.xml.

Update: 21 Oct, 2024 @ 8:01am

- Added back gamecomponent save functionality. But only components that I have pre-allowed will be save/loaded

Update: 20 Oct, 2024 @ 1:09am

- Fixed invalid packageId

Update: 20 Oct, 2024 @ 12:31am

- Reverted game.components changes. Realized that only World.components should ever be loaded as that is the only way for me to know if a component is used for world/worldgen or a game in-progress. A game in-progress component should never be loaded as a world-preset is technically always a new game.
- Kept the mod missing and game version difference warning though.

Update: 20 Oct, 2024 @ 12:02am

- Now loads mods GameComponents when loading presets. Manually loads GameComponents so that WP can ignore components that isn't there anymore due to mod no longer being installed.
- Warns the user if the preset was saved with mods that the user now lacks

Update: 19 Oct, 2024 @ 2:02am

- WorldPresets now also includes Game.Components as some mods and DLCs are utilizing this.