STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

FOTR Multiplayer Overhaul (Infrastructure Build 1.1.95)
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Update: 30 Sep, 2024 @ 1:10pm

updated battle of coruscant map

Added Experimental Trading Ships

Added Experimental Tech 4 mining station

Balancing changes


Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 30 Sep, 2024 @ 6:33am

Reduced tech 5 build time from 180 to 100 seconds

Reduced Lucrehulk battle carrier fighter spawn time to 5 seconds

Increased Lucrehulk battle carrier fighter field amount

Fixed Pelta Repair not showing in game

Buffed Pelta Repair Speed

Buffed Missile Jamming Station Fire Rate

Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 29 Sep, 2024 @ 11:25pm

reduced cost of marauder cruiser

Nerfed antifighter mines

Fixed tech cost for CIS

Increased aggro range of CIS fighters by 400 meters to 1000

Reduced mining platform build time to 20 seconds

Reduced Bulwark II build time to 60 seconds

Buffed all Ion canon Dmg SIGNIFICANTLY

Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 29 Sep, 2024 @ 6:06pm

Nerfed Mining turret

Fixed Fletchette missile AOE range

Fixed Dp22 firing arcs

Fixed Dp22 (6) hardpoints not firing

Fixed Bulwark turn speed

Increased range of scanners to 6500 meters

Nerfed Carrack Cruiser Shield Refresh Rate

Nerfed Victory 2 shield Gen from 40 to 20

Buffed Victory 2 Health to 9792

Buffed Munifex ion cannon fire rate by 3 seconds

Buffed DH-Ohmni Healing range and Rate

Buffed Captor Shields

Buffed Auxilia Health and Shields

Buffed Bulwark I Ion weaponry considerably

Changed Acclamator Leveler Loadout to carry flamethrowers and more rockets

Changed Acclamator Assault Loadout to carry all Light Quad Turbolasers

Changed Entire Armament of Weaponry on Invincible (Nerfed Missiles, Buffed Laser Cannons, Buffed Turbolasers)

Some VFX changes to turbo hit hulls


Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 29 Sep, 2024 @ 2:34pm

Fixed Recusant dreadnaught movement

Reduced venator fighter spawn time to 15 seconds

Buffed venator health by 2000

Buffed Recusant health by 800

Buffed Venator Deviator health significantly

Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 29 Sep, 2024 @ 11:48am

Added weaponry to Mining turrets

Boosted SFX Volume of all Lasers

Reduced Build time of mining ships by half

Reduced antifighter laser of mining turrets by 400 meters

Changed mining laser projectile a bit

Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 29 Sep, 2024 @ 10:57am

Added Many Basic Tooltips to republic

Buffed fighter spawn times for republic

Buffed Acclamator Shielding

Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 29 Sep, 2024 @ 2:55am

Actually Fixed Maps appearing twice

Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 29 Sep, 2024 @ 2:37am

Fixed Maps Showing Twice

Upcoming Changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 29 Sep, 2024 @ 2:29am

Buffed Marauder Armaments

Nerfed Venator Antifighter Lasers

Fixed Several Issues with the Invincible Cruiser Armaments

Fixed Secutor Health

Fixed Trade station not being public prop

Fixed asteroid loop animation being constant, changed this to boost fps

Doubled respawn time of asteroids

Added NEW 1v1v1 map, Battle of Coruscant

AI is now more likely to build Mining stations

AI is now more likely to build Mining turrets

Doubled build cost of Tech 4 and 5

Increased cost of Lucrehulk battle carrier by 3000

Reduced cost of recusant decimator by 200 and build time by 2

Reduced build time of recusant dreadnaught by 6 seconds

Reduced cost of captor by 300

Reduced cost of auxila by 2000


| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics