STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

FOTR Multiplayer Overhaul (Infrastructure Build 1.1.95)
Showing 181-190 of 194 entries
< 1 ... 17  18  19  20 >
Update: 26 Sep, 2024 @ 2:44pm

Patch 13 Upload Fix

Update: 26 Sep, 2024 @ 1:44pm

UNIT CLASSIFICATIONS ARE AS FOLLOWS|

Dogfighter|Starfighter|Interceptor|Bomber
Light Corvette|Corvette|Heavy Corvette
Light Cruiser|Cruiser|Heavy Cruiser
Light Artillery|Artillery|Heavy Artillery
Light Carrier|Carrier|Heavy Carrier|Battlecarrier
Light Battlecruiser|Battlecruiser|Heavy Battlecruiser
Light Battleship|Battleship|Heavy Battleship
Flagship

PATCHES|

Fixed ISD Z layer

Fixed 6 instances of units not approaching appropriate speeds

Fixed Several Instances of 90 second Fighter spawn times

Fixed Pelta Repair not showing sometimes

Fixed Antifighter Mine Collision Mesh

Fixed C9979 Movement System

Fixed XQ building in wrong Production Que

Reduced Antifighter Mine Repair Rate and Radius

Reduced ISD Shield by 10000

Reduced Citadel health by 50

Reduced Cost of Jamming station and Long Range Scanner by 3000

Reduce build time of Jamming station and Long Range Scanner by 30 seconds

Increased ISD Health by 10000

Increased Dreadnaught by 1000 Health

Increased Bulwark II Fighter/Bomber Complement

Increased Providence Fighter/Bomber Complement

Buffed Acclamator III fighter support cruiser in health, shield and fighter compliment



|

Upcoming changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul | Energy Mechanics

Update: 25 Sep, 2024 @ 9:24pm

Buffed Providence health by 1000

Buffed all fighter spawntimes for CIS by 5 seconds (Fighter spawn is now 10 seconds)

Buffed Bulwark by 3000 shield

Buffed Munificent Build time

Buffed Munificent Ion Range

Reduced Build time of all CIS fighters

Double range of antifighter mines

increased cost of antifighter mines by 100

|

Upcoming changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul

Update: 25 Sep, 2024 @ 7:48pm

Today Begins the process of Downscaling all textures back down to 64 bit and 32 bit to put performance back to where it was.

Textures replaced |

All Red Turbolasers |

All Green Turbolasers |

All Blue Turbolasers |

Ion Torpedoes |

Proton Torpedoes |

Fixed Turbolaser Red Single Length

Fixed Turbolaser Red Dual Length

Fixed Turbolaser Red Quad Length

Fixed Proton Torpedo Texture Small

Nerfed Pelta Mining Ship Armaments

Fixed 6 occurances of Hardpoints not firing



|

Upcoming changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul

Update: 24 Sep, 2024 @ 5:43pm

Proton Torpedoes on the Venator were changed to Laser Cannons

Increased average range of the Venator

Increased Y-wing Health by 100

Increased Health Pool of Rothana Tector by 10000

Increased Health Pool of Invincible Dreadnaught by 3000

Increased Range of Recusant Dreadnaught by 200 meters

Decreased Shield Pool of Rothana Tector by 10000

Decreased Providence Dreadnaught Shields by 15000

Decreased Providence Dreadnaught Health to 15750

Decreased Aggro Range of C9979 Carriers from 700 to 200

Decreased Build time of Tector

Decreased Build time of ISD

Contemplated Republic AI not working as intended

Nerfed CIS Assault missile damage by 50%

Reduced Antifighter Minefield Repair Radius and Increased Repair time Delay

Reduced Fighter Spawn time for CIS to 15 seconds

Reduced Fighter Spawn time for REP to 45 seconds

Changed Recusant Dreadnaught to carry a Dual Heavy Turbo

Applied Fire Rate increase for some Republic ships that were missing it from 2 patches ago

Fixed 20 instances of Blue Medium Turbos not working

Fixed some SFX not being Audible

Fixed Y-wings firing 10 Ion torpedoes

|

Upcoming changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul

Update: 24 Sep, 2024 @ 1:26am

Several FPS patches revolving around graphics and Particle Death

Fixed Particles and Projectiles:

Rocket SM Death Animation
Missile CIS Death Animation
Fighter Explosion Death Animation
Mining Laser Death Animation
Turbohit Blue
Turbohit Red
Turbohit Green
TurbohitHull Blue
TurbohitHull Red
TurbohitHull Green

Skipray Blastboat Armament Buff and Cost increase

|

Upcoming changes

Republic capital ship movement fix

C9979 Carrier movement fix (We are returning this corvette to Space_Locomotor State to improve its ability to deploy fighters)

FPS optimizations regarding graphics (We will be reducing graphical fidelity to improve performance, returning the mod to the pre alpha state of 2.7 as best we can)

| Republic Fighter Optimization | Projectile Fixes | Graphical Replacements | SFX Updates | Mechanic Balancing | Targeting Range Overhaul

Update: 23 Sep, 2024 @ 3:44pm

Updated Red Dual Turbo Laser

Fixed all 120 Lucrehulk firing ranges

Fixed Citadel Cruiser Movement

Fixed Lucrehulk Movement Speed (Was 1, is now 7)

Fixed ISD Movement Speed

Fixed Tector Movement Speed

Fixed Kolivex Battle Cruiser Movement Speed

Fixed C9979 Carrier Movement Speed

Fixed Anti Fighter Mines (Interdictor Mines)

Reduced Build time Slightly of all Corvettes and Fighters for the Republic

Reduced build time of Fighter construction stations significantly

Reduced Build time of Venator Deviator Significantly

Reduced cost of Recuscant Decimator from 1585 to 1085

Removed Unused Lines of Code

Increased Cost of Kolivex Battle Cruiser

Increased Cost of Bulwark I

Increased Build time of Lucrehulks Significantly (Sorry it needed to be done)

Balanced some CIS Build times and Costs (negligable differences just QOL improvements)

|

Upcoming changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Replacements | SFX Updates | Mechanic Balancing | Targeting Range Overhaul

Update: 23 Sep, 2024 @ 7:17am

Buffed ALL CIS Laser and Turbolaser Damage

Buffed All CIS Fighter Complements Spawn for a 3-1 Ratio vs Republic

Increased Flight speed of all Lasers and Turbolasers

Increased cost of Several CIS units

Increased build time of Several CIS units

Increased Lucrehulk Thrust Vectoring from 0.1 to 0.6 (This should improve Lucrehulk movement)

Increased Range of Lucrehulks

Increased Range of Subjugator

Increased Range of Space Stations

Increased Minimum Starting Credits from 750 to 4500

Increased Interdiction Range of Space Stations

Contemplated Fighter FPS Problems (Again)

Fixed Hardcell Missile Cruise Rapid Fire Rate

Fixed Antifighter Mines (Interdictor Mine Placeholder)

Fixed Broadsider Collision Mesh

Fixed Rothana Tector Collision Mesh

Fixed Missing Textures in Venator Sphat Cannon

Updated Shield Hits Blue

Updated Shield Hits Red

Updated Shield Hits Green

Updated Red Quad Turbolaser

Updated Red Dual Turbolaser

Updated Red Single Turbolaser

Updated Rocket LG firing animation

Updated Vulture Missiles

Updated Hyena Bomber Armament

Updated Ywing Bomber Armament

Updated ETA Actis Armament

Updated Z95 Headhunter Armament

Reduced Hyperspace Collision Check Distance

Reduced Space Station Shield from 200,000 to 100,000

Removed Damage Variation of Laser Cannons to improve FPS

Reduced Hyperspace Vulnerability time from 9 to 5 seconds (This is to increase the Ability to Hot drop whilest still Punishing it)

Added Ion torpedoes to Hyena Bombers and Y-Wing Bombers (After Popular Request)

Added Losing Team Credit 15% buff

Bug Found - Hyper Velocity and Ion Velocity Cannons do not function at this time

Bug Found - Mining Stations shoot mining lasers at certain Capital Vessels

All your base are belong to us...

|

Upcoming changes

| Republic Fighter Optimization | Projectile Fixes | Graphical Updates | SFX Updates | Mechanic Balancing | Targeting Range Overhaul

Update: 22 Sep, 2024 @ 8:17pm

Buffed Firepower of Bulwark I

Updated GUNT (Turbolaser Sounds) to be louder 50% --> 70%

Updated Blue Lasers

Updated Green Lasers

Updated Red Lasers (not satisfied yet reworks coming)

Updated Sphat Laser

Updated Broadsider Rear Turbolaser Arc

Updated Z layer of ISD to be lower to increase movement chances

Changed Fighter Spawn times to 90 seconds for Republic and 45 for CIS

Increased Several CIS Fighter reserves

Remodeled Rothana Tector Thing

Remodeled Venator Deviator Shield




Contemplated Fighter Spam Problems



Upcoming changes | Republic Fighter Optimization

Update: 22 Sep, 2024 @ 3:30pm

Added a potential Fix for Maps not showing in multiplayer

Nerfed All Bomber Torpedoes

Nerfed Rothana Broadsider Health Pool


Buffed DH-Ohmni Repair Range

Buffed Providence Attack Capabilities

Buffed Dp22 Ordinator


Fixed Asteroid Mine Cost for CIS

Fixed Venator Deviator Shield Range

Fixed Tector Rothana Design

Fixed Reload time on Victory I's


Decreased Upgrade Time on Unit Upgrades Considerably

Decreased Build time of Golan I and II


Updated Several Capital Ship Movement Systems


Contemplated Fighter Spam Problems



Upcoming changes | Republic Fighter Optimization | Turbolaser Sound Increase